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Scrags

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Posts posted by Scrags

  1. Three things need to be fixed. 

    Firstly, i'd like to say i like the latest game engine and match engine, the overall gameplay is very good and I dont think SM need to make any changes or unneccasary changes in this area whatsoever - it's fun and quick.  I like the shop, the offer's etc. and if there was any changes for the longer term i would consider would be a 3d visualisation, and being able to move players into pitch positions instead of a rigid list of formations.  getting even further ahead, perhaps you could have individual player instructions as well as the team one's.  but that's all just pabulum.

    I would like to make the point that I have paid good money, and used my SM credit's to turn a lowly Charlton team into a top flight contender, competing at the highest level - and would suggest that many players who spend there hard earned cash on this game are players who support smaller clubs and like myself enjoy the fantasy of being able to play those teams at the top flight level.  It is with that in mind, that I want you to understand the importance of the two major failings in the current game, and the 3rd point is purely a VIP issue, but again it's the only reason I paid for VIP in the first place.

     

    The 1st problem - and the biggest.

    I have expanded my youth academy to level 10 - however I still get players that I would have got with a level 4 youth academy.  I think this is part of an overall problem with the game, that a club is restricted by it's status at the initiation of a game.  This is very very bad.  As a title winning and champion's league winning team with a level 10 youth and level 10 training center, I should expect better players then this.  I used SM credits to level these up at the very start and am now 8 seasons into gameplay, and have not had a single player with potential over 80!!!!!  (yes, that many exclamation's, because I am that mad about this).

    I mean honestly, what is the point?  why bother having a level 10 YA when i get level 3-4 players - I honestly feel completely ripped off, and until this is updated and changed, you can be sure to never see another penny from myself.

    I would suggest a level 10 YA, should only produce players of 85 and over, with a 95+ potential every 2 or 3 seasons.

    I know if i start the game as a major club, then this problem does not exist - but that should not be the point, if you have the YA, you should get the players, it's that simple.

     

    The 2nd problem is player development of youth

    When you are a top team,  you do not want to be putting in players of 70's and low 80's into your team.  I send out scouts, and buy the players of the future, as i am supposed to have the infrastructure to develop them to there full potential.  However....  in reality, they develop slowly, and will only develop with game play.  

    If a player has potential of mid to high 90's, then they should develop in the reserves to mid 80's relatively quickly, as would be the case in real life, showing there potential to be a first team contender and making them difficult to ignore.  Then, from 21-24, become a squad player, with perhaps a 20-30% match minutes of appearances should be sufficient for them to fully develop into a top class player.   Currently, you have to start playing a player with top potential from 18 years old, at least 65% of game minutes to have any chance of them fulfilling there potential, which usually means having a 78-82 rated player in your squad, and even then they dont become sufficiently highly rated enough until at least there mid 20's or later.  This is quite honestly a joke.

    I have in my current game stopped buying the good youth, so that they have a chance of getting game time at other club's where they may actually develop sufficiently to become a good player, but even this doesn't seem to work - and only 8 seasons into this game, i can see that very soon this game will become dull with the lack of any quality players. 

    Nearly every player my scouts find with good potential I have monitered and less than 10% of them actually develop into players of any note - let alone star's, and all the worlds best teams are become more average each season, so the player development problem is not only with the selected team (in my case Charlton) but is across the whole game, and i can already see that in just a few more seasons into the game, the players available will be generically all of around the same, making it a case of bolton vs bolton every game  (I could have chosen any championship level team to make that analagy).

    I can play a whole season in 2 or 3 days, so i dont want a game that become's dull in just a couple of weeks, and i can gaurentee you, I will not be spending another penny on this game while that is the case.    Instead, I shall be treating myself to the new FM game, which, in my opinion has over complicated itself, it does at least have longethety in that it's player generation and development actually work in accordance with the development of the clubs - top club's produce good to star players and they develop properly, and decreasingly accordingly down the food chain, and if you bring your small club up to the top leagues, and develop the infrastructure accordingly, your produce and develop players of top level too.

     

    The 3rd problem

    I also paid to be a VIP member, and one of the main attractions for me in this was to get a player with my own name,  However, and again i think this is because i chose to be a lowly team such as Charlton, in both my gameplay's so far, I have been given a player with my own name with a maximum potential of 91, and who by full maturity only reached 88.  A top flight team does not have an 88 rated striker, and even as a defender  would only be at best a squad player.  Ifr you are paying money to have this 'perk' then you would want this player to be a star in the team - so irrespective of wether you are the smallest club in the league, or the biggest, the player created with your name should have a potential of 95+.  This is a complete no-brainer, were talking about your paying customers here - they (and definitely I) do not pay money to see a player with your own name appear in the game as at best a squad player - in fact in my two worlds, i have sold him in one, and did not even bother taking up the offer in the 2nd after wasting even more SM credits just to find out once again he would be at best 91 rated and if my previous game was anything to go by would not exceed 88, and in case that has proved to be true as he plays for Athletic, and has currently peaked at 88.

     

     

    I will end this by stating, that I'm happy to pay for a good gaming experience, and would quite happily at the start of each new real-life season, start a new game with Charlton, to enjoy the player updates.,  Maybe even twice a year, once after the winter transfer window and once after the new season start - and each time I would happily spend a few quid to make my beloved Charlton a club able to compete in the top flight against the worlds top teams.  However, to keep my interest you  would have to make the game playable for those periods.    That is not the case, and the primary reasons are the one's I have given here.

    I do hope you rectify these problems - i cannot tell you how much I am dissapointed by these issues, and feel I have been misled by you into spending real money and not getting the benefits that you stated this would bring.

    I will continue with my current game until my golden generation begins to rust, then my interest in this game with dissapear completely I'm afraid.

    If you would really like to give any customer satisfaction, it would be a two fold thing - a re-imbursement of around 15,000 SM credits (dont want the money back ).  However, I would only want those credits given to me when you have corrected the issues stated above, so that I could use those credits on a brand new Charlton game to see if you can re-kindle my interest in SM.

     

    Many thanks,

    Scrags (CB)

     

  2. Three things need to be fixed. 

    Firstly, i'd like to say i like the latest game engine and match engine, the overall gameplay is very good and I dont think SM need to make any changes or unneccasary changes in this area whatsoever - it's fun and quick.  I like the shop, the offer's etc. and if there was any changes for the longer term i would consider would be a 3d visualisation, and being able to move players into pitch positions instead of a rigid list of formations.  getting even further ahead, perhaps you could have individual player instructions as well as the team one's.  but that's all just pabulum.

    I would like to make the point that I have paid good money, and used my SM credit's to turn a lowly Charlton team into a top flight contender, competing at the highest level - and would suggest that many players who spend there hard earned cash on this game are players who support smaller clubs and like myself enjoy the fantasy of being able to play those teams at the top flight level.  It is with that in mind, that I want you to understand the importance of the two major failings in the current game, and the 3rd point is purely a VIP issue, but again it's the only reason I paid for VIP in the first place.

     

    The 1st problem - and the biggest.

    I have expanded my youth academy to level 10 - however I still get players that I would have got with a level 4 youth academy.  I think this is part of an overall problem with the game, that a club is restricted by it's status at the initiation of a game.  This is very very bad.  As a title winning and champion's league winning team with a level 10 youth and level 10 training center, I should expect better players then this.  I used SM credits to level these up at the very start and am now 8 seasons into gameplay, and have not had a single player with potential over 80!!!!!  (yes, that many exclamation's, because I am that mad about this).

    I mean honestly, what is the point?  why bother having a level 10 YA when i get level 3-4 players - I honestly feel completely ripped off, and until this is updated and changed, you can be sure to never see another penny from myself.

    I would suggest a level 10 YA, should only produce players of 85 and over, with a 95+ potential every 2 or 3 seasons.

    I know if i start the game as a major club, then this problem does not exist - but that should not be the point, if you have the YA, you should get the players, it's that simple.

     

    The 2nd problem is player development of youth

    When you are a top team,  you do not want to be putting in players of 70's and low 80's into your team.  I send out scouts, and buy the players of the future, as i am supposed to have the infrastructure to develop them to there full potential.  However....  in reality, they develop slowly, and will only develop with game play.  

    If a player has potential of mid to high 90's, then they should develop in the reserves to mid 80's relatively quickly, as would be the case in real life, showing there potential to be a first team contender and making them difficult to ignore.  Then, from 21-24, become a squad player, with perhaps a 20-30% match minutes of appearances should be sufficient for them to fully develop into a top class player.   Currently, you have to start playing a player with top potential from 18 years old, at least 65% of game minutes to have any chance of them fulfilling there potential, which usually means having a 78-82 rated player in your squad, and even then they dont become sufficiently highly rated enough until at least there mid 20's or later.  This is quite honestly a joke.

    I have in my current game stopped buying the good youth, so that they have a chance of getting game time at other club's where they may actually develop sufficiently to become a good player, but even this doesn't seem to work - and only 8 seasons into this game, i can see that very soon this game will become dull with the lack of any quality players. 

    Nearly every player my scouts find with good potential I have monitered and less than 10% of them actually develop into players of any note - let alone star's, and all the worlds best teams are become more average each season, so the player development problem is not only with the selected team (in my case Charlton) but is across the whole game, and i can already see that in just a few more seasons into the game, the players available will be generically all of around the same, making it a case of bolton vs bolton every game  (I could have chosen any championship level team to make that analagy).

    I can play a whole season in 2 or 3 days, so i dont want a game that become's dull in just a couple of weeks, and i can gaurentee you, I will not be spending another penny on this game while that is the case.    Instead, I shall be treating myself to the new FM game, which, in my opinion has over complicated itself, it does at least have longethety in that it's player generation and development actually work in accordance with the development of the clubs - top club's produce good to star players and they develop properly, and decreasingly accordingly down the food chain, and if you bring your small club up to the top leagues, and develop the infrastructure accordingly, your produce and develop players of top level too.

     

    The 3rd problem

    I also paid to be a VIP member, and one of the main attractions for me in this was to get a player with my own name,  However, and again i think this is because i chose to be a lowly team such as Charlton, in both my gameplay's so far, I have been given a player with my own name with a maximum potential of 91, and who by full maturity only reached 88.  A top flight team does not have an 88 rated striker, and even as a defender  would only be at best a squad player.  Ifr you are paying money to have this 'perk' then you would want this player to be a star in the team - so irrespective of wether you are the smallest club in the league, or the biggest, the player created with your name should have a potential of 95+.  This is a complete no-brainer, were talking about your paying customers here - they (and definitely I) do not pay money to see a player with your own name appear in the game as at best a squad player - in fact in my two worlds, i have sold him in one, and did not even bother taking up the offer in the 2nd after wasting even more SM credits just to find out once again he would be at best 91 rated and if my previous game was anything to go by would not exceed 88, and in case that has proved to be true as he plays for Athletic, and has currently peaked at 88.

     

     

    I will end this by stating, that I'm happy to pay for a good gaming experience, and would quite happily at the start of each new real-life season, start a new game with Charlton, to enjoy the player updates.,  Maybe even twice a year, once after the winter transfer window and once after the new season start - and each time I would happily spend a few quid to make my beloved Charlton a club able to compete in the top flight against the worlds top teams.  However, to keep my interest you  would have to make the game playable for those periods.    That is not the case, and the primary reasons are the one's I have given here.

    I do hope you rectify these problems - i cannot tell you how much I am dissapointed by these issues, and feel I have been misled by you into spending real money and not getting the benefits that you stated this would bring.

    I will continue with my current game until my golden generation begins to rust, then my interest in this game with dissapear completely I'm afraid.

    If you would really like to give any customer satisfaction, it would be a two fold thing - a re-imbursement of around 15,000 SM credits (dont want the money back).  However, I would only want those credits given to me when you have corrected the issues stated above, so that I could use those credits on a brand new Charlton game to see if you can re-kindle my interest in SM.

     

    Many thanks,

    Scrags (CB)

     

  3. Re: Is reporting illeagal transfers broken?

    i've reported several cheating players over last few weeks and SM have done absolutely nothing about it - also, I dont get the e-mails i use to recieve to my mailbox anymore.

    This leaves me wondering if there is an actual problem with the cheating reporting system, or has SM just given up caring whatsoever.

    I'd like to know which, as I'm about to do my yearly review's on many gaming sites, and if SM really just doesn't care anymore, then I'll be sure to make sure everyone knows about it - also obviously I will have to look at how I play the game myself, as I cannot compete with the amount of cheating going on in some of my game worlds.

    I have worked very very hard to make some amazing teams, buying and selling players (risers) to created the income to make Charlton a top team in my game worlds, however, SM have now pumped up the wages on these players that i'm being forced to sell off players - so the game is penalizing me for putting in the effort and playing fair, meanwhile SM let's managers cheat all over the place (there not even being careful about it, in one of my game world, the guy's actually using the same name for his multi accounts!!!!).

    This use to be the best game on the internet, and i've had the deep sadness of watching it go from great, to good, to bad, and now it's getting close to the pit's really. Such a shame. I still love the game, but seems that SM dont actually love the game anymore

    The worst part is that once you allow cheating to go on, then people get more confident, and then others join in just to compete, and soon the whole thing get's beyond a joke - i've seen some game worlds totally ruined this way, and have quit them in the past, but now it's just prevalent all over, and SM do nothing - even when you take the time to do there job of investigating all the details for them, they still do nothing at all.

    Maybe my reviews this year should be on how to play SM in accordance to there current rules (ie: none), and just tell the whole gaming community that it's a total free ride, simply get an ip switcheroo, create as many game names as you like and completely rip the cr*p out of a game world and make it your own, as everyone else will just leave you to it anyway.

    totally gutted

  4. Re: refund me SM for not keeping your end of bargain

    I am considering legal action to get my money back from SM. When i signed up 6 years ago' date=' i was told multiple accounts and cheating would carry severe punishment.... 6 years on and ive yet to wittness this. Ive paid hard earned cash for some jumped up, usually foriegn scumbag to come along and ruin a gameworld in just a couple of days. Im now so frustrated at the lack of help from SM im going to resign from a club for every deal i report illegal and goes unpunished. Eventually no-one will pay and you'll just be left with a bunch of non-paying cheating free loaders I will not be renewing my membership untill this issue gets addressed, or i get my refund! "PM me" says steve. why the hell should we? Thats your job! Its us honest players that have to police this game, yet nothing gets done about it! Why?!?[/quote']

    couldn't agree more - this is why i stopped paying them, and there just getting worse and worse, if you do actually take legal action, perhaps we could look at getting a group action (class action or tsort) together as i know many people who use to pay and no longer do for the same reasons. a class action would carry much more weight, and be much less costly to us :)

    it's gotten so bad it makes my blood boil, seriously, i'd be happy to partake in that action.

  5. Re: Has SM stopped investigating cheaters?

    The best solution for you is to "GIVE UP" or stop complaining and beat the cheaters in the game by using your winning strategy.

    Firstly, your an idiot - cheats ruin game world, i've watched it a few times, and not i'm watching it happen a lot.

    Secondly - agree with everyone else in this thread - SM is letting the game go down the toilet.

    i've reported several cheating players over last few weeks and SM have done absolutely nothing about it - also, I dont get the e-mails i use to recieve to my mailbox anymore.

    This leaves me wondering if there is an actual problem with the cheating reporting system, or has SM just given up caring whatsoever.

    I'd like to know which, as I'm about to do my yearly review's on many gaming sites, and if SM really just doesn't care anymore, then I'll be sure to make sure everyone knows about it - also obviously I will have to look at how I play the game myself, as I cannot compete with the amount of cheating going on in some of my game worlds.

    I have worked very very hard to make some amazing teams, buying and selling players (risers) to created the income to make Charlton a top team in my game worlds, however, SM have now pumped up the wages on these players that i'm being forced to sell off players - so the game is penalizing me for putting in the effort and playing fair, meanwhile SM let's managers cheat all over the place (there not even being careful about it, in one of my game world, the guy's actually using the same name for his multi accounts!!!!).

    This use to be the best game on the internet, and i've had the deep sadness of watching it go from great, to good, to bad, and now it's getting close to the pit's really. Such a shame. I still love the game, but seems that SM dont actually love the game anymore :(

    The worst part is that once you allow cheating to go on, then people get more confident, and then others join in just to compete, and soon the whole thing get's beyond a joke - i've seen some game worlds totally ruined this way, and have quit them in the past, but now it's just prevalent all over, and SM do nothing - even when you take the time to do there job of investigating all the details for them, they still do nothing at all.

    Maybe my reviews this year should be on how to play SM in accordance to there current rules (ie: none), and just tell the whole gaming community that it's a total free ride, simply get an ip switcheroo, create as many game names as you like and completely rip the cr*p out of a game world and make it your own, as everyone else will just leave you to it anyway.

    totally gutted :mad::mad::mad:

  6. Re: Player Concerns (please read the Online Help if looking for help)

    Keep the faith' date=' it sounds as if SM may (at long last) be about to cough up some words of wisdom to us.

    I'm with you on the anti-strict concerns point but I just don't think that SM have the bravery to admit they were wrong and change them too much so I suspect that not much will change but we may be a little wiser. I'm not saying that concerns are not needed but they are scaring away a few players from the game and that can't be good for business can it.

    There have been lots of good suggestions for ways to improve the concerns system, just hope that some of them get passed on to SM and they are at least considered.[/quote']

    i read that all they have done is remove some loop-holes.

    well i suggest they put those loop-holes back in play, as they concernes were working perfectly before - it preventing you having more than 18-20 first team (over 90 rated) players, while giving you enough ability to develop youth too, and to achieve this you had to be a very active manager (the kind that's good for business). less active mangers, could only maintain 13/14 first team players + youth. this was perfect all round - it prevented the problem of 3 years ago when some teams had 40or more 90+ players, while still allowing you to be a youth hunter and develop the good players into your 1st team, and also to maintain a healthy squad rotated first team.

    I already know quite a few players who have quit, i've already quit 1 of my clubs, i suspect another 2 will go this week, and am quite sure that by the end of the summer i will be rid of my SM addiction, i now play another footy management game, and already know quite a few SM quitters on there who have discovered it like myself - as it's a long term game that REWARDS the people who play it by NOT changing the rules without clarification and NOT having player's demand to leave you after you spend the time to find and nurture the talent.

    SM - you really have blown it. you are pandering to newbies, and you will suffer for it, mark my words.

    so long and thanks for all the fish.

  7. Re: Are player concerns ('lack of games') ruining your SM experience?

    My 84 average rated team beat a 90 average rated team 4-1 away last night...was all chuffed 'til realised the other teams fitness was all 25% and under so either it makes a difference or I'm a tactical genius! :D

    The players are not slaves' date=' so how can you expect them not to get annoyed and want to leave?

    And if you "need" the player so much then why is he unhappy?

    If you "need" him that badly then you'll play him, let's not confuse "need" and "want" ;):)[/quote']

    it's not about the players who get played once a season, i agree with players concernes, and the level it was set up to until a month ago or so was perfect, if a players didn't get used he would get upset, i see many teams that were hoggin all the best players get broken down a bit - this said, you should be able to maintain a decnent squad with rotation, regardless of if your manchester united or charlton, if you've done the work to get the best players, and your able to give them 50% of games - then this should be satisfactory, and then you can use the substitutions and when a player is injured/suspended as the opportunities to give the developing player or two some game time.

    the previous concern level's basically allowed you to maintain 20 first team players, and a couple of 90/91's coming through (this is based on a top quality squad, a lower quality squad, then the youngster level would drop a bit accordingly).

    also, any players under 21 and under 90 never got upset about game time, which was also important - if you have done the work to find the talant and get them while there young, you should not be forced to sell them because there at that tricky stage where there not good enough yet for the first team. if this had been introduced a year earlier, everyone who bought hazard or gotze or badstuber etc.. knowing they had a budding star would have had to either sell there current star, or let the new one go.

    the only people who continued to complain about concernes (after the update about 18 months ago) were mostly new players who hadn't yet got to grips with the long term enjoyment of the game. That's where the real success of a game like this lies... the long term planning - these changes are ruining that, and taking all the 'gamer' aspect out of the game... what next random scorlines that dont involve anything to do withthe actual squads or tactics but give preference to new managers just to keep them happy??? oh, hold on, i think SM have already though of that...!

    unless it's fixed very soon before my squads fall apart, i for one will not be renewing my membership and will not be playing this game come christmas.

    I've already found another online football management game, where you manage your squad from the lowest division upwards, using all comp. gernerated players and real time transfer list - it's ONLY aimed at real gamers willing to play for the long term to establish there team, build up there revenue's and ammenities etc... also the games are played live in real time.

    Additionally I've started playing an online empire game too, so all the game time I use to spend on here is now allocated elsewhere,

    It was a great game while it lasted...

    So long and thanks for all the fish.

    Scrags

  8. Re: Player Concerns - Has it been modified?

    Up until today I hadn't noticed any change' date=' but today I noticed one of my teams has had about 7 players being unhappy in the last week. Could be just a coincidence though.

    I work with a few more players than you, and it sounds like I don't rotate as much either. As a result in all of my teams I have concerns (I think, I haven't actually checked this). In saying that, I have only ever had one player leave. I like the concerns system, and to me, I believe you should be able to have up to 40-50 players max, and have some rotation, and not have anyone leave, for the system to be accurate. And given my history, thats almost spot on. So the way it is now (or before the recent change if there was one) is a good level the concerns are at.[/quote']

    yes, it use to be set just right, if you rotated and used subs wisely, you could maintain a squad of 20 good players and accomodate the best youngsters as they went throught that tricky 90/91 stage.

    as of now, most of my squads have now reached level 2 concerns. i have spent 3 years playing this game, have worked very hard to get such strong squads, and have payed for gold management for a game i though was worthwhile doing so, as with effort you could make a low team like charlton into a world class squad.

    SM have managed to ruin a really good game.

    I will NOT be renewing my membership

    The kind of players SM are pandering to are not the ones who are in for the long haul, but the ones who want instant success - they will not pay for membership, or at least not for longer than 1 year, and they will not last long. Online games need real gamers, not short term players - SM are going to suffer for these changes as i already know several managers entirely unhappy about the new rapid concernes that are too enthusiatic. It has taken out the point of a long term plan, and panders to the 'quick success' - not a good business plan.

    I really wish they'd done it a little sooner so that i hadn't wasted money buying another years membership a little while ago.

    anyway - this is my last battle cry, as my players get upset and leave, so will I

  9. did i miss something, i've trawled a few threads cant find it... did SM update the player concerns - why have all my players who have been happy with my rotation systems all of a sudden become unhappy.

    If SM have upped the play percentage rate for happy players then it's a joke, what is the point of buying the next best thing if you cant use rotation to bring them into your squad.

    i spend a lot of time and effort to make my squad's strong and full of quality, but i also like to develop the young players. when a player breaks the 90 mark your never sure if they will get that 'big move' and if they do will they flop, so you need to be able to have some rotation in your squad to keep more than just the first 11 happy, so that you can hang on to you marin's and gotze's who you've had since they were rated 75, and see if they develop sufficiently to make it worth selling vucinic etc...

    i currently work on a 20player system with rotation in each game, and fully utilising all my substitutions therefore every player get's over 50% play with top players getting more 1st team starts and the developing one's getting more off the bench.

    this worked fine, it ment you could not player hog as this was the upper limit of players you could keep happy, but it did mean you could develop the youngsters into your squad, or if they did not develop sufficiently you sell them off when they get userped by a new youngster (as walcott was by hazard for me in some squads).

    so why has SM ruined it.....?

    is it injury - is the update not taking into account injuries?

    i have noticed many of the unhappy players are the more

    injury prone ones.

    is it an increase in player's play percentage?

    if so then this is a mistake - this would be an example of SM bowing down to new players, those players that join the game, get upset becuase no-one will sell them messi and ronaldo in the first week regardless of there 65million pound bid (LMAO - and i know how common this is).

    SM should try listening to there long term players instead, as those who i talk too thnk that the players concernes since the improvement about a year ago, has been working fine.

  10. Re: Player Concerns

    did i miss something, i've trawled a few threads cant find it... did SM update the player concerns - why have all my players who have been happy with my rotation systems all of a sudden become unhappy.

    If SM have upped the play percentage rate for happy players then it's a joke, what is the point of buying the next best thing if you cant use rotation to bring them into your squad.

    i spend a lot of time and effort to make my squad's strong and full of quality, but i also like to develop the young players. when a player breaks the 90 mark your never sure if they will get that 'big move' and if they do will they flop, so you need to be able to have some rotation in your squad to keep more than just the first 11 happy, so that you can hang on to you marin's and gotze's who you've had since they were rated 75, and see if they develop sufficiently to make it worth selling vucinic etc...

    i currently work on a 20player system with rotation in each game, and fully utilising all my substitutions therefore every player get's over 50% play with top players getting more 1st team starts and the developing one's getting more off the bench.

    this worked fine, it ment you could not player hog as this was the upper limit of players you could keep happy, but it did mean you could develop the youngsters into your squad, or if they did not develop sufficiently you sell them off when they get userped by a new youngster (as walcott was by hazard for me in some squads).

    so why has SM ruined it.....?

    is it injury - is the update not taking into account injuries?

    i have noticed many of the unhappy players are the more

    injury prone ones.

    is it an increase in player's play percentage?

    if so then this is a mistake - this would be an example of SM bowing down to new players, those players that join the game, get upset becuase no-one will sell them messi and ronaldo in the first week regardless of there 65million pound bid (LMAO - and i know how common this is).

    SM should try listening to there long term players instead, as those who i talk too thnk that the players concernes since the improvement about a year ago, has been working fine.

  11. Re: PE DEALS-WHEN it will be REMOVED

    Yeah' date=' and now you are unable to buy players just for money. :mad::([/quote']

    PE deals are a part of real life football and they are part of the game, get over it already. in most of my clubs many of my best players have been bought using part exchange and people buy from me using PE too. i just sold Sirigu the paris keeper in one gameworld, i would not have been interested in selling him for cash as i have loads and loads, but i did agree to sell him for ryo miyachi and freddy guarin. the buyer gets a player i would have otherwise kept hold of as i think he will get 91/92 rating in future, cash would not have made that happen. in the same game world i bought van der vaart in exchange for hernanes + lisandro, and i bought badstuber in exchange for llorente + 3mill.

    none of those transfer's would have happened without PE, everone would have just kept the players they had, plain and simple.

    this is the most ludicrous thread i've ever seen, why it keeps popping back up is beyond me - look at the poll result it says it all.

  12. Re: Croatia....the usual list of young players wwith first team minutes (500+)

    My friend' date=' I know SM does the ratings mostly based on statistics, but if you hope that Kukoč, Medić, Vidaković, Župarić, Čop or Erceg will reach atleast 85, you are terribly wrong.

    Esspecially Medić who plays just because his father is the club president, and Kukoč, who is probably the worst player in Hajduk ATM.

    Anyway, the best CRO-talents are Kovačić, Vukušić and Vrsaljko who could reach 90 in the future.

    Then you have Kelava, Vida, Badelj, Beqiraj, who could go over 86-7 in the future, at Dinamo.

    And Lima, Caktaš, Radošević, Lendrić, at Hajduk, who could also go to 86-7 in the future IMO. Also you can buy Anas or Tomasov, since they are very talented, but they arent young anymore.

    And best of the rest are Bubnjić, Pavlović, Abdurahimi, Šovšić, Ademi, Šitum, Begonja, Šarić, Močinić but I doubt that any of them will go over 85 in the future.

    :)

    EDIT: Also I wanted to say that you cant watch the league on HRT(national channel) anymore, you can only on MAX TV, and only about 30000 TVs have MAX TV.

    EDIT2: You should also pay attention to this new generation of Hajduk players, the under 19 team are the champions of Croatia, the best there are Radošević, Kiš(best U19 player), Elez, Milić, Barišić, Tomaš, Medak...

    IMO there will be at least 2 players that will reach 86-7.[/quote']

    ok firstly - DamSal, you must learn to read before you write, or look before you leap, whatever floats your boat, just if your going to say something negative to someone who's doing something positive - make sure you know what your talking about or you look rather silly, as is the case here.

    IanMcCo - great work, i didn't have time lately to do any research myself and when that's the case i come to the forum's, i followed your advise on the greens and today am delighted with the results, thank you so much for your efforts and great advise.

    ps: oh yeah, repped accordingly of course

  13. Re: The Future Of Football

    for GK - Ter Stegen, Ali alhamadi, thibout courtois - any of those will do you nicely for the next 20 years

    for rb - kelly at liverpool looks good, and obviously kyle walker

    lb is more tricky jordi alba if you can get him or jose enrique

    i know there all a bit obvious though so some less obvious ones...:

    gk

    gustavo muriel looks set to keep the no.1 spot at international in brazil

    daniel ward is worth picking up for 8-10k he'll get 75 next change.

    rb

    luiz danilo, carl jenkinson, stefan de vrij and flanagan (liverpool again)

    lb

    neil taylor, bruno cortes, nicolai boilsen, and a current star buy who will rise in next few days - nestor araujo

    1 additional note - i'd advise getting wellington nem....

    good luck with shrewsbury and your promo push.

  14. Re: Please tell me who I should get rid off, keep, and buy for this team.. I have 29.

    CASILLAS' date=' Iker Gk 30 95-

    ADÁN, Antonio Gk 24 83

    MARCELO, Vieira LB/LM 23 93

    RAMOS, Sergio RB/CB 25 94

    CHIELLINI, Giorgio CB/LB 27 94

    PEPE, Ferreira CB/DM 28 93

    CARVALHO, Ricardo CB 33 93

    ALTINTOP, Hamit RM/CM 29 89

    SNEIJDER, Wesley AM/CM 27 95

    KROOS, Toni AM/CM 22 90

    OZIL, Mesut AM/Wing 23 94

    PJANIC, Miralem AM/Wing 21 90

    DI MARIA, Ángel Wing/AM 23 93

    RONALDO, Cristiano Wing/Fwd 27 98

    SCHURRLE, André Wing/Fwd 21 90

    NEYMAR, Silva Fwd/Wing 20 90

    HIGUAIN, Gonzalo Fwd 24 94

    IBRAHIMOVIC, Zlatan CF 30 96[/quote']

    that's a good team right there, depends on your game world really - how important is money compared to players - either swap zlatan for a good DM like shweiny, or sell him for as much as you can and buy toure or khedira or m'villa or song - that will give you a balanced squad and some money left over - i'd also sell Altintop - then with all your remaining cash invest in some good youth for depth - read the forums, there are lots of great youth out there, for example, kyle walker, ramsey, phil jones, jack wilshire, lukaku, thiago, damio, gaitan, shaqiri, lucas (rodrigues), benatia, victor ruiz, jordi alba. get a nice selection of any of those and you will have a great 1st team and good cup squad/depth.

    i know i've named the obvious ones but i'm guessing your new to this if your asking about that squad of your's which is a pretty tight squad already.

    reason i say that altintop for sale is because he's dreadful, and zlatan becuase he's past it and the only way for him is down - as for the rest of your squad they are all good players.... the only other note is that carvalho's age works against him - so you may want to try and trade him for a younger player and give up a point or two in rating... examples kompany or hummels if you can get them, but unlikely - failing that sakho has a great future and is with the club that is likely to be the powerforce of french football for the coming years, vertoghen is a great player and when he eventually moves to a better league will get rating increases very quick - vermaelen is a great player and if you can swap carvalho for him i'd just at it.

    hope this helps...

  15. Re: Robben deal- Was i done or a good deal?

    The deal hasnt gone through but i need a top notch winger 93+ Im Milan and all i have atm for wingers is that are good' date=' Gotze RVP and Schmelzer! But dont play RVP wide as hes better up top![/quote']

    gotze is one of the most wanted signitures in europe at the moment, robben has peaked and the only way for him is down - keep gotze at all costs, and anyway, he will perform nearly as well anyway, but if your in the game for more than a year, you'll be better of with gotze

  16. We have a 'suspected' cheat in one of my game worlds (WC 1067 ). he made three dodgy transfer's between his club (liverpool) and Roma, then the manager (his alt account) quit roma.

    his fist attempt failed with SM reversing the transfer, but he then tried again, making a bid of 20mil (plus rubbish player) for vucinic. shalke knowing what was going on made a bid of over 40million for vucinic, but roma still accepted the liverpool bid.

    in the space of two days, they made three transfers, all of them very very favourable to liverpool - then the roma manager quit.

    HOWEVER, we are not able to report this.... SM report system keeps saying 'already reported'... but we all talk to each other and no-one know's who reported it, if indeed it's actually been reported.

    the old system at least you could report if from various difference managers, and SM had a better picture of what the problem was

    in THIS instance, schalke would have been able to advise that he made a bid TWICE that of the accepted liverpool bid - but becuase he couldn't report it SM DONT KNOW THIS.

    to make matters worse, to make it look less suspicious he also sold a couple of other roma players, leaving a once decent team with no good players and not enough money to replace them as it's a very competetive game world.

    IT IS A JOKE that SM dont allow multiple people to report cheating - as things are SM are only encouraging people to cheat.

    Even if this is ligitimate (which is highly improbable) the fact still remains that SM should allow multiple mangers to report and incident of cheating so that SM get a better over-view of the situation.

  17. Re: EPL Ratings

    Diaby - yeah down 1 not much playing time atm' date=' i think he is a good player but not given enough time on the pitch to prove it! A loan move for him to someone like Bolton would be good for him and them!

    Rosicky - Not been the same since he was injured a few seasons ago! possible drop, yeah you could say that... but actually this season when he has got on the pitch has played really well, found that extra yeard of pace and is playing better. Shouldnt really drop but tottally understandable!

    Djourou - Errrm not too sure about a drop, i think he should stay, yes he hasnt played that much but i dont think that warrants a drop, but sm could do it unfortunatly :mad:[/quote']

    diaby has been injured, SM dont usually drop injured players, they give them a chance to re-establish themselves. i think he'll keep his rating this time and depending on appearances and performances he'll change next time round - before his injury people were predicting a 90 rating for him, so i think/hope sm will hold out until next change to decide what to do with him.

    rosicky needs to drop, yes his performances are slightly better this season, but that's compared to his appaling performances last season, he's still not a 89 rated player on current performance, and isn't getting much game time anymore now that arteta, ramsey, walcott, diaby are all before him in pecking order - even frimpong performed better than rosicky and recently arsene would prefer to bring loanee benayoun of the bench than rosicky

    djourou is the worst thing to happen to arsenal since ever - how he ever got an 89 rating is beyond me and if he doesn't drop i'll eat bart simpson's shorts.

    :)

  18. Re: EPL Ratings

    well done mate, there are holes to be picked in some of your ratings, but at least you've had a go, and with positive feedback you can as you say in your own words refine the predictions and improve.

    to those who have nothing positive to say i say this 'until you do a better job, keep your negative attitude to those who care - the samaritans'

    keep up the good work bro.

  19. Re: De Jong or Khedira ?

    yes ericksen is better than gotze! by far! but with time we will see who is the blind crack smoker! me or you! Sahin is class and 2x the player khedira is! you really think Mourinho would spend time and money on a player he didnt already knew would fit in his tactics! Mou does not do flops like you and your **** statements!

    Follow a wasteman opinion and get khedira or jong if you want dead players that will only drop from they're current ratings! forget about a 93! De jong will get a 93 sitting on the bench same as khedira!!Get Kroos if you want the next star CM from Germany that will reach 93 easily and very likely more!

    ''Mou does not do flops like you and your **** statements!''

    LMAO - mou as you call him, numpty as i think of him creates flops, he turns potential stars into bench warmers for the sake of his own ego, he takes players who are blooming in there career, promises them big game success then uses them to warm his bench - i cannot stand the man.

    examples : scott parker, shaun wright phillips, glen johnson, pedro leon, sergio canales (at least he's had the decency to loan them out).

    he's willing to destroly players careers just to feed his ego for success, and i would not be at all surprised if this is what happens to sahin.

  20. Re: My predictions for some young players!!!

    Don`t ask me why! :))

    lol La libelulle

    they seem pretty good predictions to me, maybe a little conservative, which is better than the many people who post the rises they 'hope' for instead of the more realistic one's

    anyway, the only one so far that is confirmed is Rodney Sneijder 76-79 WRONG, you were right it was wrong, as he go +4 / 80. i've had him since he was added to the DB.

    anyway, if your going to make a negative comment on someone elses work at least have the decency to say why, as for your comment 'dont ask me why' just makes your posting a joke. I hope his predictions continue to make you look as silly as your posting suggests you are.

  21. Re: Who I Should Keep?

    First Team Currently

    KOVAL' date=' Maxym

    COURTOIS, Thibaut

    ÁNGEL, José

    CONTENTO, Diego

    WALKER, Kyle

    FERNANDES, Mário

    VRSALJKO, Šime

    AURIER, Serge

    SAKHO, Mamadou

    JONES, Phil

    FONTAS, Andreu

    VARANE, Raphaël

    PAPADOPOULOS, Kyriakos

    MUNIESA, Marc

    KELLY, Martin

    ALBA, Jordi

    GUSTAVO, Luiz

    CASEMIRO, Carlos

    ALABA, David

    RAMSEY, Aaron

    XHAKA, Granit

    GOTZE, Mario

    CANALES, Sergio

    LUCAS, Rodrigues

    ERIKSEN, Christian

    THIAGO, Alcántara

    MUNIAIN, Iker

    SHAQIRI, Xherdan

    STURRIDGE, Daniel

    ADRIÁN, López

    LUKAKU, Romelu

    CARROLL, Andy

    DAMIAO, Leandro

    CASNOS, Luc

    [u']Youth Team[/u]

    BOILESEN, Nicolai

    JENKINSON, Carl

    JOEL, Alajarín

    MIQUEL, Ignasi

    COSIC, Uros

    FRIMPONG, Emmanuel

    ESPINOSA, Javi

    RAFINHA, Alcántara

    BARKLEY, Ross

    LEITNER, Moritz

    PEDRO, João

    DRAXLER, Julian

    ZEZINHO, Lopes

    KOVACIC, Mateo

    BAHEBECK, Jean-Christophe

    IBE, Jordan

    RODRIGO, Moreno

    WICKHAM, Connor

    NIANG, M'baye

    KANE, Harry

    BENNETT, Mason

    SILVA, Wellington

    ALCACER, Paco

    JENNINGS, Dale

    TORRES, Érick

    keep them all, that's a great crop of youth's and every single one of them will get rises in 1 or both of the next two reviews - some of them are possibly destined for greatness, but all of them are still on the rise.

    If you absolutely have to sell as you need money, then i know it sounds weird, but best thing to do is sell your highest rated player first, this increased the value of all the other players in that dept (def, mid, attk).

    alternatively Canales and Kelly have injury problems, and canales (who may/may not get a +1 next review) still generates large bids from many players. if it was my squad and i needed to sell some as desperate for cash, then i would sell these two for top dollar, but most of these players have a lot more profit still to be made on them.

    jordi alba probably wont rise much for a while now as he's a back up player at bayern, so unless someone picks up major injury at bayern he's probably topped out for a while.

    the dutch players are about to get reviewed so you can sell them as soon as they get there rises.

    sakho has an immense future in front of him - i'm having 35million offers refused regularly

    most of the players in that list, just look them up in the forum and you'll see they are widely talked about.

  22. Re: De Jong or Khedira ?

    you continue overlooking Kroos! I rate m'vila but he will not win any silverware this year! same for gonolans! Kroos will win the league' date=' maybe the cup and munich will do a decent run in CL this year. After that we will have the Euro! Also check out who has been on the starting line up for Germany! Over khedira i might add :)[/quote']

    and your overlooking the simple fact the original question was about DM. Kroos plays from CM position it AM tendancies.

    I still think Khedira could get a 92 this change and unless de jong starts getting game time soon he'll drop to a 91 if not this change then next.

    therefore for a DM position, my money would be on khedira, or M'vila (as he will move soon and his rating will rocket as he is quality), and only mentioneed gonolans as a back up for that position, certainly not as a first choice.

  23. Re: Bundesliga Ratings 2011/2012 (I)

    really, really very good work - lovely layout, i love the use of different size numbering to represent the lesser and the very slim chance possibilities.

    all i can say is thank you. I dont get German football on my TV package, and as i haven't lived there since 2002 you could say i'm out of date :)

    if you dont mind, i do have a question (or three:) :

    with the obvious exception of gotze who the whole world is very aware of, which of the under 90 rated risers would you say are worth keeping long term instead of just money spinning?

    i hear ter stegen is looking to be very good quality, but what about draxler? and anyone else you suggest should be kept long term?

    also, i see no rise for Mlapa - has he peeked already, or is that just because of the club he's at, and is there possibilty of him getting a 'big' move? if he's not likely to rise for a long while, i may sell him in my less financially stable club's before he get's 21 and drops a lot of value.

    your opinion would be invaluable, thank you.

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