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DP 91

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  1. Like
    DP 91 got a reaction from Steven in Soccer Manager Worlds New User Interface   
    I guess it was too much to ask that you would read through the thread, see what has been mentioned throughout and also the message from Steven, to be fair however not many people do prior to posting.
     
    __________________________________________________________
     
    What I liked about the old UI in regards to the 'Squad' page was how you were able to see how many players were in the First Team, Youth Team, Loaned Out at the same time whereas with this new UI you need to click on each section to then be able to see. 
     
    I'm not quite sure it's possible in this exact manor but would it perhaps be possible to have the totals put onto the drop down bar?
     

     
    It could appear for example;
    First Team (27)
    Full Team (39)
    Youth Team (12)
    Loaned Out (4)
     
    If I'm honest whilst the drop down menu's are tidy I personally do find it almost a step backwards from the horizontal list on the old UI. Would be good to know if others agree.
     

  2. Like
    DP 91 reacted to terrytibbs in Soccer Manager Worlds New User Interface   
    If you go back and read through the thread Steve has asked that this thread be used for reporting of bugs on the usability of the site not on valuations and / or players positions.  
     
    Edit: from page 10:
     
  3. Like
    DP 91 got a reaction from Gavin Peers in Soccer Manager Worlds New User Interface   
    When viewing a club in the game world a 'Club Information' page / section could be a good addition, nothing immediately required or overly important but I believe it would be good to have for more depth and will also be helpful in regards to assisting with detecting multiple accounts.
     
    This section could contain the following information;
     
    Club Age (Founded 1901 - 114 Years Old) Club Colours Club Nickname Stadium (How old the stadium is & also information regarding increases to the stadium) Transfer by season? Just the biggest deal in & out the club each season. Most Successful Manager (Trophies & Promotions, pretty much the information you can't find assigned to the managers in the 'History' section). Current Manager Stats (W/D/L broken down to individual totals, transfers in & out totals, net income profit/loss, most frequently dealt with clubs & total, example; Transfers in; Arsenal - 7 (-£45.5m) Transfers Out - Arsenal - 3 (£80m). (Currently with the loss of information on transfers between clubs over a season, tracking deals over multiple seasons is hard information to provide in support of multiple account dealings). Basically everything that equates to showing a clubs history & the managers that added to it and what specifically along the way.
  4. Like
    DP 91 reacted to Damien1990 in Soccer Manager Worlds New User Interface   
    Doesn't even need to be placed below it. Brought the issue up yesterday which'd also bring the Inbox/Club Messages back to the homepage without taking up extra space:
     
     
  5. Like
    DP 91 reacted to Steven in Soccer Manager Worlds New User Interface   
    The old interface this is still being worked on as it was only put live again yesterday and there will be some display issues like with formations and where players can play on the tactics page.
     
     
    If a player is highlighted as yellow on the tactics page it means they can potentially play there but they will be penalised for doing so. We are currently in the process of making this a lot harsher and personally I wouldn't put a player out of position now or going forward unless it was an emergency.
     
     
    Good point and i've flagged this up.
     
     
    One of the issues that our community raised was "player hogging" and therefore we won't be relaxing the loan system because this would defeat the point of us trying to tackle this issue and implement the feedback we've had.
     
     
    The match engine has been ported from SM16. So no it's not technically a new one as it's a few months old but it has replaced the old one that we had for a good number of years. We will continue to make improvements to it going forward like adding 2D matchday highlights to the score centre.
    Re the old interface this is still being worked on as it was only put live again yesterday and there will be some display issues like with formations and where players can play on the tactics page.
     
     
    I really like the app and it's how it should've been when we launched our app a few years back. I think it's very slick and easy to use but needs a few things ironing out and this will be done over the coming weeks. I took me a few days to get used to the new UI and there's still things that i'm flagging up that i'm finding hard to do. If i'm finding them hard and i've been playing since day one then others will be as well. So we want our community to provide as much feedback on the new UI as possible to help us make changes going forward.
     
    I think the new UI is like marmite - you either love it or hate it. I think those that don't like it are the older members of our community who have got used to the old interface but we've had good feedback from our newer members. So now is the time to try and get that balance with your help and feedback to improve the new UI whilst everyone has the option to change between both old and new.
  6. Like
    DP 91 reacted to Didi Maza in Soccer Manager Worlds New User Interface   
    I want to start by thanking you guys for allowing the switch back to the old UI. I have been on SM since 2008, I’m a Gold Member and I log on multiple times every day so I hope you can take what I have to say into consideration.
     
    One the of the things I liked about SM since you introduced the single player game (SPG) was the clear division between the SPG and the MPG not only in terms of gameplay but in terms of appearance. I feel like this is an important factor in keeping both sides interesting, having that clear division. If you are a player like me who doesn’t care too much about one or the other, that delineation made you feel as if you could stick to the one you like without having to feel like you’re in the other. This has now been totally ruined since you introduced the new UI. Personally, one of the main reasons the SPG did not appeal to me was specifically because of its UI so to have you incorporate a similar sort of thing into the MPG is quite depressing. This brings me to my main criticism for the new UI.
    As already mentioned by many users, the new UI is way too cluttered, too big, claustrophobic and way too in your face. For a user like me who frequents SM multiple times daily, this has had a huge negative impact on my gaming experience making it way more of a chore. It is just too much to take in, why must everything be so big or need a whole new window to be devoted to it?
     
    What made the old UI better was not only how different it is from the SPG UI but because of the minimalistic approach. The small pop-up windows to view a player’s info, the Match Previews, league table info etc. were better because you simply did not need to devote a whole page to view all that info. It was easy to navigate and didn’t need to be in your face like that. That goes for the Squad page and pretty much everything else. I am sure users and developers alike want to streamline and improve the UI and on this note you guys have taken a step back by going with the flashier and bigger is better approach. The last thing you want to do is make the experience more taxing and this is exactly what you have done. LESS IS MORE! A MINIMALIST approach will make the experience less of a chore rather than a barrage.
     
    Here are some further points:
    News Feed: The News Feeds both GW and Club alike are the first things managers want to see when they access a club so as mentioned by many already, please make this more of the focus of the page rather than relegating it to the bottom. Club/Manager List: The clubs list does not need to be that big and take up that much space as it is not as important. Making it smaller and returning the option to offer clubs to managers would be better. Match Preview Pop Up Window: The old Match Preview pop up window was one of the most interesting things about facing a new opponent. Turning it into a whole new window and getting rid of info like stadium capacity and weather etc has just killed that. Honestly, the MP from the old UI was perfect, all it needed was additional stats Club Notifications: could you also add that to the club list drop down menu that way users don’t have to navigate back to the club pages list to see which clubs have notifications or try and remember all their clubs that have notifications. This has been a thorn in my side for the longest and I’m sure many would agree. Club List Drop Down Menu: every now and then some of your clubs listed gets cut off on the side of the screen so this needs fixing. Also, I don’t really understand why you guys decided to start listing the clubs from starting from the bottom going up. A return to descending order would make more sense. Chat Box: I noticed that the other day when someone initiated a chat with me I couldn’t see what they wrote. Most of the little bubble containing the text was cut off for some reason. Calendar: The old calendar where you could see up to four days was great because it allowed you to plan two matches ahead but it was small and up in the corner so it wasn’t too intrusive. Please consider working this into the new UI. Pop-up Windows: Please consider bringing these back. Having to constantly navigate through pages is unnecessary when the info such as Player info for example, can come up as a pop up window on that same squad page. Match Preview Window, Past league winners window, league table in depth window etc. This is an example of how you guys have regressed by taking away features you didn’t even realize were very useful already and made the experience smoother. Size: Everything as I mentioned before is just too big and in your face. The new UI just barrages you. Making everything smaller would be easier on the eyes and less of an onslaught. Perhaps you guys did this because you made the new UI require a full window view? I don’t think the new one size fits all approach is very good. LESS IS MORE!  
    I appreciate the fact that you guys have to balance attracting new members while keeping the older ones satisfied. It is not easy but it does seem that a large part of the community agrees on a lot of issues. This is all for now but please consider what I have said. Thanks
  7. Like
    DP 91 reacted to Steven in Soccer Manager Worlds New User Interface   
    Guys i'm just reading through all of the feedback but it's hard as there is some complete nonsense in hear which is making the feedback I want to pass on hard to find / read. Therefore if your post has suddenly vanished it's down to that. So please don't argue with one another or go off topic as this isn't helping anyone.
  8. Like
    DP 91 got a reaction from Ima Wrongun in Soccer Manager Worlds New User Interface   
    Clubs/Managers who had players with minimum fee's and unavailable settings before the update have not had them removed from players since the update. They could right now effectively keep the players status that way.
  9. Like
    DP 91 got a reaction from Steven in Anti Cheating - Flag System Proposal   
    For a long time now SM have had a system in place in order to combat cheating in it's various forms which relies upon a person providing information in account to a potentially illegitimate/unlawful/illegal incident usually between managers in the form of being multiple accounts conducting 'unfair'
    Having been a member of the SM community and the game since March 2006 I am well aware of the times when there was no system in place at all in order to try and combat those who would look to gain an unfair advantage and fully appreciate the improvements over the years to address these issues.

    Current & Previous Anti Cheating System

    The ticket system was implemented and allowed for members of the community to bring to the attention potential issues in game worlds & also general problems, for example fixtures not being played etc. I fully understand that this system resulted in lot's of work for the SM team in order to read through and investigate into potentially thousands of tickets, which is perhaps not realistic or manageable to a full extent.

    The current system has been in place now for quite some time and I believe need's to be addressed and improved as I feel do many people from the SM community.

    Personally I do not think that the system in place needs to be revolutionised but more so tweaked in order for more sound reports to be made upon links brought to SM’s attention by the community.

    This system in place relies on one person providing sufficient information upon something they believe is not fair, be it a transfer, match fixing, multiple accounts and so forth and doing so with enough evidence that the matter is investigated and appropriate actions are taken.
    Flaw's in any system are always likely however after many years now I do not believe sufficient evidence has been provided to exhibit that the current system is effective enough to combat incidences the SM community brings to the attention of SM. The main flaw with the current system I believe there is with this system is that an incident can be reported on one occasion and should there not be ‘sufficient’ evidence at that time in order for there to be action taken, there is no opportunity for further evidence to be reported by the community on an issue.

    Example

    A match is played between two clubs in Gameworld X. The result is a 5-0 victory for ‘Club A’ versus ‘Club B’. Upon looking into this result a manager within the game world finds that interestingly ‘Club B’ fielded a team with a completely new formation and team with an average rating considerably lower than in usual fixtures and reports it as potential match fixing.

    Of course with this one report and little evidence due to the likelihood that this could be the manager of ‘Club B’ fielding a rotated squad for fitness or whatever reasons, SM would find there to not be enough evidence to find this an issue in need of further investigating.
    ‘Club B’ continues to play fixtures and returns to using highly rated match day squads, however when ‘Club B’ and ‘Club A’ meet in a future fixture, once again ‘Club B’ fields a squad with a considerably lower rated squad.

    This further evidence cannot however be reported to SM as upon writing a message to notify SM of the further evidence coupled with the prior report of ‘Match Fixing’ you are informed of something along the lines of ‘SM has investigated this incident and believe no further action should be taken’.

    Of course with this new evidence a better case has been developed for the links between these two clubs and perhaps should be investigated, however as it has been reported in the past it cannot be reported again.

    I believe that a new updated system which would be more efficient but also manageable should be introduced and therefore would like to suggest a ‘Flag System’ used by various other online games I have experienced in the past and found to be very effective.

    SM Worlds Relaunch

    In a recent topic SM have revealed the following on Page 4 of the post ‘SM Worlds Relaunch’;

    Cheating
    When caught cheating, there will be no deals between the two
    managers for a week.
    The SMFA won’t block transfers now as the player values have
    been adjusted to prevent unfair deals / noobs getting fleeced.
    Allow them to send a support ticket in which will be read by human.

    Whilst this suggests that improvements / changes are being made does this
    mean that being caught cheating will stop you doing deals for a week and
    then these accounts can continue as they were? Is this the only punishment
    that will be inflicted?

    Are the support tickets being brought back in general for all reporting of
    transfers / multiple accounts and such?


    The Flag System

    When a user believes there has been an incident where by the SM code of conduct has potentially been broken they are able to ‘report’ the incident to SM very much alike to the current system.
    They are prompted to provide information in order to support the link they believe to have broken SM code of conduct with a minimum 100 word report.

    Upon filling this report the system would record a ‘Flag x 1’ on the specific incident reported.

    Example
    Club List - Report Multiple Account - First Account ‘Club A’ - Second Account ‘Club B’.

    User 1 files a 100+ word report on the two clubs with the evidence they believe to be appropriate in order for the clubs to be invested as ‘multiple accounts’.

    Upon filling the report they will receive a message along the lines of; ‘Thank you for the report submitted between ‘Club A’ & ‘Club B’ the report will be investigated in due course’ & they will then see that the two clubs they reported has 1x Flag

    User 2 files a 100+ word report between the two clubs and upon submission would receive the same message.

    Both User 1 & User 2 will now able to see that ‘Club A’ & ‘Club B’ have 2x Flag.


    ———————————————————————————————————————————————————————————————————————————————————


    The word reports submitted I would suggest stay confidential and each user can only see the report that they submitted.
    Should an individual whom has submitted a report find more evidence, they can submit a further report which will be added separately, time stamped and such, below their initial report. - This will incur no extra flag on the two clubs reported.

    The SM team will have a collaborated report from all users whom have reported an incident / link between accounts for example however will not be prompted to investigate the issue until specifically set criteria has been met.

    This specific criteria will be setup upon the game worlds size and a specific number of users within the game world; Game world X has 80 teams managed and a set 10% flag quantity required for the link to be investigated.

    This figure is of course suggestive; if 10% of users were to have reported an issue / occurrence there would likely be sufficient evidence or perception within the game world that something against SM’s code of conduct has occurred.

    Example

    European game worlds = 24 managed teams, 10% would be 2.4 users.
    To be investigated there would need to be 3 users reporting an issue.

    Original English & World championship game worlds = 80 managed teams, 10% would be 8 users.
    To be investigated there would need to be 8 users reporting an issue.

    At this time those whom have reported the issue could possibly be informed that ‘An investigation into the link between ‘Club A’ & ‘Club B’ is being taken’.

    Positive Points


    I believe that with this quantity of information provided and general consensus within a game world that there is an issue where SM code of conduct has been broken that there will be a good collaboration and evidence provided to investigate.
    Reports on potential breaking of SM code of conduct leading to investigation would not be reliant upon only the first person’s submitted report.
    A number of the community would have found there to be a breach of SM’s code of conduct.
    It would eliminate the current frustrating situation where you complete a detailed report of a break in SM’s code of conduct only to be informed that ‘the matter has been investigated and no action was taken’.
    It would allow for a complete collaboration of evidence to be formed over a period of time to support the complaint(s).
    It would prevent dupe / multiple accounts reporting issues poorly in order to prevent further investigations as has been known to occur.

    Mutual Points


    Relatively identical reports could be submitted reporting an issue. This could be suggested as Positive; it would support the claim made that the SM code of conduct has been broken. Negative; the same report and therefore little ranging evidence has been submitted giving SM little evidence to be acted upon. The individual / team investigating would therefore need to decide whether sufficient evidence had been submitted to act upon or if further evidence were required.
    It might encourage use of the news feed in order to gain support of reports. Positive as it would allow for a widespread opinions to be formulated. Negative as that may well result in the same reports being made.

    Negative Points


    Some issues raised by the SM community might not receive the required game world user percentage in order to be investigated by SM, however if there are not sufficient reports then arguably there isn’t enough of a concern from the game world.


    ———————————————————————————————————————————————————————————————————————————————————


    In conclusion I believe the ‘Flag System’ to be of significant improvement upon the current system in place and arguably takes point of both the previous Ticket system and current Report system, highlighting positives from both and additionally trying to remove the negative.

    I believe that it’s time for the system to be revolutionised in order to hopefully address the issue of breaches of SM code of conduct in SM Worlds which I personally would debate has never been taken as seriously as it should have been. Having been involved in many of the bigger 'community' game worlds in the past the feeling of needing to police your own game worlds is something which I believe has always bothered users and should be addressed in order to better prevent cheating.

    All opinions and constructive criticisms welcome.

  10. Downvote
    DP 91 got a reaction from davidmarsden in Anti Cheating - Flag System Proposal   
    For a long time now SM have had a system in place in order to combat cheating in it's various forms which relies upon a person providing information in account to a potentially illegitimate/unlawful/illegal incident usually between managers in the form of being multiple accounts conducting 'unfair'
    Having been a member of the SM community and the game since March 2006 I am well aware of the times when there was no system in place at all in order to try and combat those who would look to gain an unfair advantage and fully appreciate the improvements over the years to address these issues.

    Current & Previous Anti Cheating System

    The ticket system was implemented and allowed for members of the community to bring to the attention potential issues in game worlds & also general problems, for example fixtures not being played etc. I fully understand that this system resulted in lot's of work for the SM team in order to read through and investigate into potentially thousands of tickets, which is perhaps not realistic or manageable to a full extent.

    The current system has been in place now for quite some time and I believe need's to be addressed and improved as I feel do many people from the SM community.

    Personally I do not think that the system in place needs to be revolutionised but more so tweaked in order for more sound reports to be made upon links brought to SM’s attention by the community.

    This system in place relies on one person providing sufficient information upon something they believe is not fair, be it a transfer, match fixing, multiple accounts and so forth and doing so with enough evidence that the matter is investigated and appropriate actions are taken.
    Flaw's in any system are always likely however after many years now I do not believe sufficient evidence has been provided to exhibit that the current system is effective enough to combat incidences the SM community brings to the attention of SM. The main flaw with the current system I believe there is with this system is that an incident can be reported on one occasion and should there not be ‘sufficient’ evidence at that time in order for there to be action taken, there is no opportunity for further evidence to be reported by the community on an issue.

    Example

    A match is played between two clubs in Gameworld X. The result is a 5-0 victory for ‘Club A’ versus ‘Club B’. Upon looking into this result a manager within the game world finds that interestingly ‘Club B’ fielded a team with a completely new formation and team with an average rating considerably lower than in usual fixtures and reports it as potential match fixing.

    Of course with this one report and little evidence due to the likelihood that this could be the manager of ‘Club B’ fielding a rotated squad for fitness or whatever reasons, SM would find there to not be enough evidence to find this an issue in need of further investigating.
    ‘Club B’ continues to play fixtures and returns to using highly rated match day squads, however when ‘Club B’ and ‘Club A’ meet in a future fixture, once again ‘Club B’ fields a squad with a considerably lower rated squad.

    This further evidence cannot however be reported to SM as upon writing a message to notify SM of the further evidence coupled with the prior report of ‘Match Fixing’ you are informed of something along the lines of ‘SM has investigated this incident and believe no further action should be taken’.

    Of course with this new evidence a better case has been developed for the links between these two clubs and perhaps should be investigated, however as it has been reported in the past it cannot be reported again.

    I believe that a new updated system which would be more efficient but also manageable should be introduced and therefore would like to suggest a ‘Flag System’ used by various other online games I have experienced in the past and found to be very effective.

    SM Worlds Relaunch

    In a recent topic SM have revealed the following on Page 4 of the post ‘SM Worlds Relaunch’;

    Cheating
    When caught cheating, there will be no deals between the two
    managers for a week.
    The SMFA won’t block transfers now as the player values have
    been adjusted to prevent unfair deals / noobs getting fleeced.
    Allow them to send a support ticket in which will be read by human.

    Whilst this suggests that improvements / changes are being made does this
    mean that being caught cheating will stop you doing deals for a week and
    then these accounts can continue as they were? Is this the only punishment
    that will be inflicted?

    Are the support tickets being brought back in general for all reporting of
    transfers / multiple accounts and such?


    The Flag System

    When a user believes there has been an incident where by the SM code of conduct has potentially been broken they are able to ‘report’ the incident to SM very much alike to the current system.
    They are prompted to provide information in order to support the link they believe to have broken SM code of conduct with a minimum 100 word report.

    Upon filling this report the system would record a ‘Flag x 1’ on the specific incident reported.

    Example
    Club List - Report Multiple Account - First Account ‘Club A’ - Second Account ‘Club B’.

    User 1 files a 100+ word report on the two clubs with the evidence they believe to be appropriate in order for the clubs to be invested as ‘multiple accounts’.

    Upon filling the report they will receive a message along the lines of; ‘Thank you for the report submitted between ‘Club A’ & ‘Club B’ the report will be investigated in due course’ & they will then see that the two clubs they reported has 1x Flag

    User 2 files a 100+ word report between the two clubs and upon submission would receive the same message.

    Both User 1 & User 2 will now able to see that ‘Club A’ & ‘Club B’ have 2x Flag.


    ———————————————————————————————————————————————————————————————————————————————————


    The word reports submitted I would suggest stay confidential and each user can only see the report that they submitted.
    Should an individual whom has submitted a report find more evidence, they can submit a further report which will be added separately, time stamped and such, below their initial report. - This will incur no extra flag on the two clubs reported.

    The SM team will have a collaborated report from all users whom have reported an incident / link between accounts for example however will not be prompted to investigate the issue until specifically set criteria has been met.

    This specific criteria will be setup upon the game worlds size and a specific number of users within the game world; Game world X has 80 teams managed and a set 10% flag quantity required for the link to be investigated.

    This figure is of course suggestive; if 10% of users were to have reported an issue / occurrence there would likely be sufficient evidence or perception within the game world that something against SM’s code of conduct has occurred.

    Example

    European game worlds = 24 managed teams, 10% would be 2.4 users.
    To be investigated there would need to be 3 users reporting an issue.

    Original English & World championship game worlds = 80 managed teams, 10% would be 8 users.
    To be investigated there would need to be 8 users reporting an issue.

    At this time those whom have reported the issue could possibly be informed that ‘An investigation into the link between ‘Club A’ & ‘Club B’ is being taken’.

    Positive Points


    I believe that with this quantity of information provided and general consensus within a game world that there is an issue where SM code of conduct has been broken that there will be a good collaboration and evidence provided to investigate.
    Reports on potential breaking of SM code of conduct leading to investigation would not be reliant upon only the first person’s submitted report.
    A number of the community would have found there to be a breach of SM’s code of conduct.
    It would eliminate the current frustrating situation where you complete a detailed report of a break in SM’s code of conduct only to be informed that ‘the matter has been investigated and no action was taken’.
    It would allow for a complete collaboration of evidence to be formed over a period of time to support the complaint(s).
    It would prevent dupe / multiple accounts reporting issues poorly in order to prevent further investigations as has been known to occur.

    Mutual Points


    Relatively identical reports could be submitted reporting an issue. This could be suggested as Positive; it would support the claim made that the SM code of conduct has been broken. Negative; the same report and therefore little ranging evidence has been submitted giving SM little evidence to be acted upon. The individual / team investigating would therefore need to decide whether sufficient evidence had been submitted to act upon or if further evidence were required.
    It might encourage use of the news feed in order to gain support of reports. Positive as it would allow for a widespread opinions to be formulated. Negative as that may well result in the same reports being made.

    Negative Points


    Some issues raised by the SM community might not receive the required game world user percentage in order to be investigated by SM, however if there are not sufficient reports then arguably there isn’t enough of a concern from the game world.


    ———————————————————————————————————————————————————————————————————————————————————


    In conclusion I believe the ‘Flag System’ to be of significant improvement upon the current system in place and arguably takes point of both the previous Ticket system and current Report system, highlighting positives from both and additionally trying to remove the negative.

    I believe that it’s time for the system to be revolutionised in order to hopefully address the issue of breaches of SM code of conduct in SM Worlds which I personally would debate has never been taken as seriously as it should have been. Having been involved in many of the bigger 'community' game worlds in the past the feeling of needing to police your own game worlds is something which I believe has always bothered users and should be addressed in order to better prevent cheating.

    All opinions and constructive criticisms welcome.

  11. Like
    DP 91 got a reaction from insectseige in Anti Cheating - Flag System Proposal   
    For a long time now SM have had a system in place in order to combat cheating in it's various forms which relies upon a person providing information in account to a potentially illegitimate/unlawful/illegal incident usually between managers in the form of being multiple accounts conducting 'unfair'
    Having been a member of the SM community and the game since March 2006 I am well aware of the times when there was no system in place at all in order to try and combat those who would look to gain an unfair advantage and fully appreciate the improvements over the years to address these issues.

    Current & Previous Anti Cheating System

    The ticket system was implemented and allowed for members of the community to bring to the attention potential issues in game worlds & also general problems, for example fixtures not being played etc. I fully understand that this system resulted in lot's of work for the SM team in order to read through and investigate into potentially thousands of tickets, which is perhaps not realistic or manageable to a full extent.

    The current system has been in place now for quite some time and I believe need's to be addressed and improved as I feel do many people from the SM community.

    Personally I do not think that the system in place needs to be revolutionised but more so tweaked in order for more sound reports to be made upon links brought to SM’s attention by the community.

    This system in place relies on one person providing sufficient information upon something they believe is not fair, be it a transfer, match fixing, multiple accounts and so forth and doing so with enough evidence that the matter is investigated and appropriate actions are taken.
    Flaw's in any system are always likely however after many years now I do not believe sufficient evidence has been provided to exhibit that the current system is effective enough to combat incidences the SM community brings to the attention of SM. The main flaw with the current system I believe there is with this system is that an incident can be reported on one occasion and should there not be ‘sufficient’ evidence at that time in order for there to be action taken, there is no opportunity for further evidence to be reported by the community on an issue.

    Example

    A match is played between two clubs in Gameworld X. The result is a 5-0 victory for ‘Club A’ versus ‘Club B’. Upon looking into this result a manager within the game world finds that interestingly ‘Club B’ fielded a team with a completely new formation and team with an average rating considerably lower than in usual fixtures and reports it as potential match fixing.

    Of course with this one report and little evidence due to the likelihood that this could be the manager of ‘Club B’ fielding a rotated squad for fitness or whatever reasons, SM would find there to not be enough evidence to find this an issue in need of further investigating.
    ‘Club B’ continues to play fixtures and returns to using highly rated match day squads, however when ‘Club B’ and ‘Club A’ meet in a future fixture, once again ‘Club B’ fields a squad with a considerably lower rated squad.

    This further evidence cannot however be reported to SM as upon writing a message to notify SM of the further evidence coupled with the prior report of ‘Match Fixing’ you are informed of something along the lines of ‘SM has investigated this incident and believe no further action should be taken’.

    Of course with this new evidence a better case has been developed for the links between these two clubs and perhaps should be investigated, however as it has been reported in the past it cannot be reported again.

    I believe that a new updated system which would be more efficient but also manageable should be introduced and therefore would like to suggest a ‘Flag System’ used by various other online games I have experienced in the past and found to be very effective.

    SM Worlds Relaunch

    In a recent topic SM have revealed the following on Page 4 of the post ‘SM Worlds Relaunch’;

    Cheating
    When caught cheating, there will be no deals between the two
    managers for a week.
    The SMFA won’t block transfers now as the player values have
    been adjusted to prevent unfair deals / noobs getting fleeced.
    Allow them to send a support ticket in which will be read by human.

    Whilst this suggests that improvements / changes are being made does this
    mean that being caught cheating will stop you doing deals for a week and
    then these accounts can continue as they were? Is this the only punishment
    that will be inflicted?

    Are the support tickets being brought back in general for all reporting of
    transfers / multiple accounts and such?


    The Flag System

    When a user believes there has been an incident where by the SM code of conduct has potentially been broken they are able to ‘report’ the incident to SM very much alike to the current system.
    They are prompted to provide information in order to support the link they believe to have broken SM code of conduct with a minimum 100 word report.

    Upon filling this report the system would record a ‘Flag x 1’ on the specific incident reported.

    Example
    Club List - Report Multiple Account - First Account ‘Club A’ - Second Account ‘Club B’.

    User 1 files a 100+ word report on the two clubs with the evidence they believe to be appropriate in order for the clubs to be invested as ‘multiple accounts’.

    Upon filling the report they will receive a message along the lines of; ‘Thank you for the report submitted between ‘Club A’ & ‘Club B’ the report will be investigated in due course’ & they will then see that the two clubs they reported has 1x Flag

    User 2 files a 100+ word report between the two clubs and upon submission would receive the same message.

    Both User 1 & User 2 will now able to see that ‘Club A’ & ‘Club B’ have 2x Flag.


    ———————————————————————————————————————————————————————————————————————————————————


    The word reports submitted I would suggest stay confidential and each user can only see the report that they submitted.
    Should an individual whom has submitted a report find more evidence, they can submit a further report which will be added separately, time stamped and such, below their initial report. - This will incur no extra flag on the two clubs reported.

    The SM team will have a collaborated report from all users whom have reported an incident / link between accounts for example however will not be prompted to investigate the issue until specifically set criteria has been met.

    This specific criteria will be setup upon the game worlds size and a specific number of users within the game world; Game world X has 80 teams managed and a set 10% flag quantity required for the link to be investigated.

    This figure is of course suggestive; if 10% of users were to have reported an issue / occurrence there would likely be sufficient evidence or perception within the game world that something against SM’s code of conduct has occurred.

    Example

    European game worlds = 24 managed teams, 10% would be 2.4 users.
    To be investigated there would need to be 3 users reporting an issue.

    Original English & World championship game worlds = 80 managed teams, 10% would be 8 users.
    To be investigated there would need to be 8 users reporting an issue.

    At this time those whom have reported the issue could possibly be informed that ‘An investigation into the link between ‘Club A’ & ‘Club B’ is being taken’.

    Positive Points


    I believe that with this quantity of information provided and general consensus within a game world that there is an issue where SM code of conduct has been broken that there will be a good collaboration and evidence provided to investigate.
    Reports on potential breaking of SM code of conduct leading to investigation would not be reliant upon only the first person’s submitted report.
    A number of the community would have found there to be a breach of SM’s code of conduct.
    It would eliminate the current frustrating situation where you complete a detailed report of a break in SM’s code of conduct only to be informed that ‘the matter has been investigated and no action was taken’.
    It would allow for a complete collaboration of evidence to be formed over a period of time to support the complaint(s).
    It would prevent dupe / multiple accounts reporting issues poorly in order to prevent further investigations as has been known to occur.

    Mutual Points


    Relatively identical reports could be submitted reporting an issue. This could be suggested as Positive; it would support the claim made that the SM code of conduct has been broken. Negative; the same report and therefore little ranging evidence has been submitted giving SM little evidence to be acted upon. The individual / team investigating would therefore need to decide whether sufficient evidence had been submitted to act upon or if further evidence were required.
    It might encourage use of the news feed in order to gain support of reports. Positive as it would allow for a widespread opinions to be formulated. Negative as that may well result in the same reports being made.

    Negative Points


    Some issues raised by the SM community might not receive the required game world user percentage in order to be investigated by SM, however if there are not sufficient reports then arguably there isn’t enough of a concern from the game world.


    ———————————————————————————————————————————————————————————————————————————————————


    In conclusion I believe the ‘Flag System’ to be of significant improvement upon the current system in place and arguably takes point of both the previous Ticket system and current Report system, highlighting positives from both and additionally trying to remove the negative.

    I believe that it’s time for the system to be revolutionised in order to hopefully address the issue of breaches of SM code of conduct in SM Worlds which I personally would debate has never been taken as seriously as it should have been. Having been involved in many of the bigger 'community' game worlds in the past the feeling of needing to police your own game worlds is something which I believe has always bothered users and should be addressed in order to better prevent cheating.

    All opinions and constructive criticisms welcome.

  12. Like
    DP 91 reacted to TheScout in Reversed Deals   
    Has been a long time since I last visited the forums and having recently returned to SM I was hoping there may be some new light on SMFA Reversed Deals.
    Here's the scenario;
    I join a new Gameworld having spent quite a lot of time over the past few months trying to get a club in it.
    Upon finding a team I quickly identify my targets and chances of doing so with my squad as everyone know's money has been almost pointless in regards to conducting transfers with other player managed teams for years in SM.
    A target player is 'Unavailable for Transfer' but I proceed to message the manager and enquire about the player. The manager has quite a few teams so I always take this as a likelihood they're more invested with certain teams than others.
    After roughly an hour or so of speaking to the manager, who seemed to have little knowledge of the player I wanted to sign he agreed to remove the status from the player to which I then made a bid for said player.
    A few negotiated offers later and my negotiated offer was accepted and the deal was later completed. There was one other club who made a bid for the player however I presumed as I managed to have a bid accepted my offer was better.
    Upon the deals completion a manager who never actually made a bid for the player started to complain about the transfer, claiming false bids which mine were technically higher than anyway (Cash offers). The manager whom however did make a bid for the player later admitted that his offer probably wasn't as good as the deal that was completed anyway in all fairness.
    Here's where the issue arose which probably lead to the deals reversal, the manager whom sold me the player ended up leaving the game world probably after all the heat the transfer brought up. The manager had been in the game world for around 4 months prior to this transfer but decided enough was enough clearly.
    Here's my case
    So as described throughout, I conversed with the manager whom controlled the club I had approached in regards to the transfer and obviously have a chat log / history of this.
    I have never before encountered the manager in any game world or chat etc before, entered the game world the transfer took place within 4 months roughly after he/she did.
    The manager whom so clearly contributed to no doubt the reporting of the transfer claimed bids which were never made. I presume jealousy.
    I, nor the other manager involved with the transfer are at all new to SM. Rep points wise we are both within the region of 400 or more.
    The Deal
    The deal itself for an idea and better understanding was pretty much;
    An 85 rated player with a value of £4.5m
    An original offer of £11.27m (Max offer)
    A counter offer for an 85 rated player (Difference of 2 years age) + £4.0m
    A counter due to the chairman of £2.57m + said 85 rated player - Accepted.
    Any results?
    So I have plenty of evidence to the transfers legitimacy and other manager(s) jealousy and complaint of the transfer on the back of false evidence.
    My question is whether or not I can provide said evidence anywhere or to anyone in order to re-reverse the transfer? It appears to me that in the years I was away from SM that all 'Tickets' in order to discuss such matters have been removed and a very less consumer / player helpful system is in place currently which has lead me here once more.
  13. Like
    DP 91 got a reaction from KYQS in Official Manchester United Thread   
    Re: Official Red Devils thread
    Juventus have now joined the ever-increasing number of club's hoping to sign Manchester United's Gabriel Heinze.
    The Argentine defender has been at the heart of a tug-of-war battle between United and Premiership rivals Liverpool throughout the summer.However, following the revelation that the player would be open to a move away from Old Trafford there have been several European club's linked with his signature including Barcelona and Real Madrid.
    Liverpool remain determined to land Heinze but it looks as though they will have their work cut out with Juve now declaring their interest.
    United boss Sir Alex Ferguson has also stressed that if the 29-year-old were to leave then it would not be for another English club, a fact which would seemingly put the Turin giants at the head of the queue.
    Juventus' general manager Jean-Claude Blanc has now confirmed the club's interest, telling the Daily Mail: "We'll have to see if something can happen with Heinze."
    Meanwhile, reports suggest Juve are closing in on the signature of fellow United star Giuseppe Rossi and are willing to offer Raffaele Palladino plus cash for his signature.
  14. Like
    DP 91 reacted to amar19 in Does SM even care about cheating anymore ?   
    My reputation on SM is currently at 353 and it is fair statement to say that I have overseen the game evolve a great deal since the year 2007, when I first signed up for my SM account.
    One thing I have noticed over the last 7 years about SM is their stance on cheating.
    You could argue that cheating was more prevalent in the past, more automated measures have since been introduced to prevent cheating happening in the first place in the form of the SMFA.
    However the SMFA regulation body remains dysfunctional at regulating game worlds, and even the most blatant instances of cheating usually slips under the radar with the use multiple accounts, with IPs being masked by the use of proxies.
    In the past ( Pre 2010) Cheating was always dealt with stern sanctions in the past by SM, as it was considered a violation of the terms and conditions of use.
    It was not uncommon to see SM members having their rep reduced for instances of cheating, with out right bans being handed out to persistent offenders. This acted as a stern deterrent for managers who considered cheating to gain an advantage.
    I have noticed that ever since SM has commercialized the game , where managers can now pay to reserve a top team, that cheating has somewhat been given a free pass and that you very rarely see managers who resort to cheating being sanctioned accordingly.
    There is has to be a balance between selling your product and regulating the terms and conditions of the use of the game. It is my belief that SM has become reluctant to actively sanction customers who persistently abuse the game and violate the terms and conditions of use, as long as those same customers continue to provide SM revenue through purchases.
    There is a serial cheater in my game world, where a manager has suspected control over 5 teams in the game world, with a number of suspicious transfers consistently going under the radar despite numerous reports.
    That manager will never be sanctioned or even removed from the gameworld. He will simply have those deals reversed ( After numerous reports) and will simply refer to other tactics to once again slip under the SMFA radar to avoid detection.
    I'm considering quitting SM as it appears to be a prevalent issue that no longer seems to be a vested interest of SM. SM has become far more interested in commercializing the game as opposed to regulating the terms and conditions of the use of the game.
  15. Like
    DP 91 reacted to BenReado in Graphics Request Thread   
    Re: Want a new signature... Get one here!
    ^^ Can you explain a bit clearer what you want. Is that just scrolling words or on a graphic or what?
  16. Like
    DP 91 reacted to Nick Justice in Graphics Request Thread   
    Re: Want a new signature... Get one here!
    lmao :D mifsud was your best player
  17. Like
    DP 91 reacted to BenReado in Graphics Request Thread   
    Re: Want a new signature... Get one here!
    Dan, sadly this won't look the best because the video had to be compressed so much to work.

    :o :o :o
  18. Like
    DP 91 reacted to Dave Leigh in English Championship 1   
    Re: English Championship 1
    Season 8 : Final Day
    Season 8 in EC1 has thrown interesting occurances.
    Here is Dave Leigh's summary:
    Division 1
    Champions are between Manchester United
    and Arsenal...
    my money is on Arsenal winning it!
    Relagated: Millwall,
    Hull City & Blackpool...Millwall
    were unlucky but Blackpool and Hull City both have world class teams,
    the reason they are relegated is that both clubs have
    **** managers, especially who Blackpool have the corrupt Ben Hewett!
    Division 2
    Norwich City are
    worthy champions who walked the division and
    also won the EC1 Cup! The Canaries manager
    Leigh Auston, looks like he will be going places in
    Division 1 with Norwich Next season.
    Going up with Norwich are
    Wigan and Sheffield Wednesday.
    Swindon Town and Gillingham are down and will be joined by Carlisle United or Bristol City.
    I tip Bristol City to stay up.
    Division 3
    Going up are 3 fallen giants from Division 1: Reading, Tottenham and Everton.
    The title will go to Reading or Spurs...my money is on Spurs!
    Relegated are Port Vale, Crewe and Doncaster Rovers.
    Division 4
    Burnley are
    champions and Wycombe also
    go up.
    Joining them will be Chesterfield, Manchester City or Huddersfield.
    Man City face rock
    bottom club Derby County so are
    gauranteed 3 points.
    Though if either Chesterfield or Huddersfield get a win and City don't
    then one of them are up, though lack of a City
    win and a point will see Chesterfield promoted.
    I am going to go for the wild card and say Huddersfield Town!

    SEE YA' ALL
    NEXT SEASON!


  19. Like
    DP 91 reacted to Machine in English Championship 1   
    Re: English Championship 1
    THE DREAM CONTINUES FOR CHESTERFIELD!!!

    Many thanks to Toggs' boys beating Huddersfield' date=' and with Man City slipping up at Colchester and my own victory over Derby, then promotion in my first full season is now in my own hands...![/color']

    I'm at home against Huddersfield in the last game where a win will see me go up no matter what.
    A draw could be enough if Man City don't win, but they play bottom-of-the table Derby so 3 points look very likely for them.
    Goal difference is not on my side, so lose to Huddersfield and it's another season in Division 4......
  20. Like
    DP 91 reacted to GeorgeECFC in Gold Championship 1 News   
    Re: Gold Championship 1 News

    Arsenal News!
    It's been a pretty quiet pre season for Arsenal, with not many transfers at all, despite a poor end to last season ending up with 4th place.
    However, George is confident that the club can do well in his first full season in charge, and he has targeted a top 2 finish in the league, and at least the quarter final's of the Champions Cup.
    Only 2 players were brought in, one of them being 18 year old Liam Sercombe, brought in from Exeter City for £40k.



    The other was former Rangers striker Kris Boyd. He joined for £400k with Eduardo also heading the other way after he impressed in two separate loan spells last season.
    Jens Lehmann has returned to Toulouse on loan after he ended the season there last year, Gary O'Neil has joined AZ Alkmaar and Clint Dempsey to Wolfsburg, but it's likely the latter two could be re-called later on in the season.
    Meanwhile, the club have been drawn into Group H of the Champions Cup. The other 3 sides are Chelsea, Rangers and Sao Paulo.
    Chelsea were also opponents in last year's competition and the rivalry in the games against Cally's Rangers are something to look forward to.
    The season kicked off last night with a difficult game, away to champions Manchester United.
    Justin Hoyte started with Sol Campbell ruled out at the moment, but other than that it was basically the first choice side.
    United took the lead through Wayne Rooney but that didn't even last 60 seconds as Robin Van Persie struck the equaliser.
    Thierry Henry put the away side in front just before the hour mark, but a great strike from substitute Robbie Keane rescued United.
    Next up: Watford at The Emirates

  21. Like
    DP 91 reacted to JUSTICE in Graphics Request Thread   
    Re: Want a new signature... Get one here!
    Sorted:cool:

  22. Like
    DP 91 reacted to millzy_7 in Gold Championship 1 News   
    Re: Gold Championship 1 News

    Bayern Manager Mills Delighted Despite Season Anti-Climax


    Last Wednesday, Werder Bremen, with forum manager Danny Williams, finally claimed the German Bundesliga title after a season of relevant dominance. Ironically, the title was won in a game against main title rivals Bayern Munich, the 1-1 draw ending any hope of the title returning to Bavaria with Bayern Munich and manager Tom Mills. Three days later, Mills' wish for a strong end to the season was abruptly dispelled in a 2-1 home defeat against Hertha Berlin, even after taking an early lead through defender Daniel Van Buyten.
    Despite the end to a title challenge, and the end of a 14-game league unbeaten run in a matter of a few days, Bayern manager Tom Mills is still delighted with his side. In mid-February, Bayern were sat in a lowly 6th place in the league, struggling to keep sight of Bavarian rivals TSV Munchen 1860, who were sat in the final SMFA Shield Qualification spot. The crunch match came against TSV on the 20th of February, where a win would mean Bayern would be within touching distance of SMFA competition qualification positions, and hopefully a kick-start to a awfully-started season. Bayern lost 2-1 at home. This was a disaster. Rumours were flying around about the board's happiness with Mills and about player unrest. The Bayern fans, demanding success, were calling for Mills' head. The future looked bleak for both Bayern and under-achieving manager Tom Mills. Despite this, the Bayern chairman kept faith in his long-standing manager, his last throw of the dice. And how this payed off...
    14 unbeaten league games later, a run to the SMFA Champions Cup Quarter Finals and sat in a comfortable SMFA Champions Cup Qualification spot (2nd place), the turn-around was complete. 'The Mills Rejuvenation' had well and truly saved Bayern's season and the manager's job.
    Despite a disappointing last couple of games which has seen any hope of a title challenge ended and the end of a brilliant undefeated run, Mills is delighted with the turn-around, and believes the future is once again bright in the red side of Munich.
  23. Like
    DP 91 got a reaction from Sparky in Gold Championship 1 News   
    Re: Gold Championship 1 News

    Ajax complete the double!!!
    Dan Payne tonight gave himself chance to sign an extension on his contract after winning the Holland and Belgium Shield 6-2 against league leaders PSV and therefore completing the double.
    Payne again showed his confidence in the youth side at Ajax as he fielded only 3 of the first team squad. New signing De Ceglie who is part of a deal set to be completed at the end of the season bagged himself 2 debut goals tonight aswel as his first trophy. He would have usually been in the crowd to see Spartak Moskva lift their trophy's as he was just part of the youth squad but has been promised a future in the side at Ajax.

    New Signing - De Ceglie
    The other goals came from first teamer Huntelaar who also managed to get 2 goals and was also awared the man of the match after his near perfect display. The other 2 goals were scored by youth team members Anita and Chasi.

    Ajax also closed the gap on PSV this week in the league after winning 7-1 at home to Westerlo while PSV drew 2-2 away at AZ. This means that with 15 games remaining the treble dream is still more then on for Payne.
    The fans who protested for Payne to get a new deal will be over joyed that he is now certain to get an extension after this second trophy win of the season. After his and the teams poor performances in the Champions Cup it was rumored that he would be relieved of his duties at the end of the season but that now looks to be in the past as Ajax are now on their way to the treble.
    Payne has also stated his aims to improve the squad for europe next season and would like anyone with players for sale to contact him as he looks to blow his hefty budget combinded of chairman funds and competition winnings.


  24. Downvote
    DP 91 got a reaction from vidoq22 in The Forum Rumour Thread   
    They are, i did a gossip column a while back but had to go away and i failed to continue after because of loss of time and intrest.
  25. Like
    DP 91 reacted to BenReado in Ben's Guide to success in a GC   
    Ben’s Guide: How to succeed in a Gold Championship


    I have been very successful in the first Gold Championship I entered with German side Hertha BSC Berlin who are riding high in their league and aiming for a all Important European spot. So I decided to create this thread to help people who are new to GC’s. Here are my 10 tips on how to succeed in a gold Championship.

    1. Key Players - Have a clear understanding at the start of which players from your team you wish to keep. Use a website like
    ESPN Soccernet, or Guardian Sport, to find out how well your best players are doing in real life and what rating they will achieve in the next rating changes. Make sure all your ‘key players’ you do NOT sell unless you are able to bring in a player just as good or better.2. Transfers/selling - When putting a player on the transfer list, always make sure you have good back-up in your squad, because you don’t want to be selling players for the sake of it. Never accept the first bid you get. I always wait a few days to find out all possible interest and how much clubs are willing to pay. Try sending out Pm’s to all clubs you feel would be suitable for buying this player (it takes a long time but really pays off). Always Negotiate with clubs you’ll be surprised how much you can push a club if they really want a player.
    3. Transfers/buying – The first thing I do in a new Gold Championship is look on the transfer list and try and get a bargain or 2 if there is a player you want don’t be afraid to make a fast cash offer, in Gold 10 I managed to get Kasper Schmeical and Diego Capel for cheap cash. When offering players make sure the player you are buying is better and/or more important than the player that you are buying.
    4. Big squads - Having a big squad is one of the most important things in the Gold Championships. My aim at the start of the Championship is to buy at least 2 good players in every position in the formation you are using. Also try to make sure you have a big youth squad of players who will start or make you a good profit in the long term. 10K players are some of the best/cheapest players to get and always pay off in the long term. The best of the 10K players can be found here.
    5. Get your tactics right - It is crucial to get your tactics right in every single game in the Setup. If you forget/choose not to set your tactics in the Setup you will almost definitely lose. There are different tactics, which can be used to play against different teams tactics, but you are often best just to use a tactic/formation you are used to. All tactic help/information can be found on Sir Metz’s guide.
    6. Know your expectations - at the start of the season you should make sure you give yourself expectations. eg. If you are a big club maybe set yourself a challenge to win the league and get a good run in the SMFA cup. But if you’re a smaller team you should set yourself a target to stay up and get a good run in the domestic shield. If you do not set yourself an expectation/aim you could easily find yourself fighting it out in a relegation battle and really underachieving.
    7. Youth team – I find having a large youth squad one of the most important things in a GC. It is IMO the best way to make an easy profit. And a good way of bringing your future stars in to the club for a cheap price.
    8. Loaning – If you are a small (or medium) club in a GC one of the first things to do is go round all the big clubs (PM’ing the managers if necessary) and making offers to loan players rated 87 – 90. You will find it so helpful further into the season. If you are a bigger club and wish to be loaning players off to clubs make sure you don’t loan any player who you think will play more than 3 games in the season. Remember the big squad rule above saying you need at least 2 (or 3) players in every positions so you’re not playing unfit players in the cups/shields.
    9. The cup/shield – At the start of the season make sure you decide when you set your expectations if you are going to go all out to win one of the cups. If you decide you’re going to try and do well in the league then I would suggest playing your 2nd team in the cup and shield, as you don’t want to get a whole team of ‘NMF’s’ (not match fit). If you decide to go for the cup or shield you will need to play your 2nd stream of players in the league game before. My general rule is if a player is less than 80% fit do not start them. If you want to do well in all competitions I’d suggest a rotation system (you will need a big squad to do this).
    10. Always stay active – Make sure you are an active manager and try to log on at least once a day. If you do not log on regularly and do not prepare starting teams the chances are you will get a lot of NMF’s, Injuries and suspensions and you will end up with players being put in the wrong positions. Also if you are not active this means you will not be a part of the transfer market and could miss out on some good buys for your team.


    I hope this thread is helpful and I will be happy to receive good and constructive feedback.
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