@Steven Paul @chris16
Great to hear of the news of some long overdue updates to SM Worlds
As a long suffering 10+ years player, i don't think radical overhauls are needed, I'm not sure about -/+5 fluctuating ratings.
Maybe a +/- 1 would be more appropriate
The thing that makes SM Worlds unique is the relation to real world time ratings to players, and is one of the main reasons i enjoy SM
Many of the features mentioned look great, some glaring things i can absolutely get on board with regarding the Concerns system, Squad sizes, Finances and Cheating. They are my priority.
Concerns & Morale need a much bigger role in players ability, i would also like to see a chairman step in to raise cash if the club is in big debt by bad management.
Like the idea of hidden attributes like captains, penalty taking, free kick specialist as they have zero relevance in the current tactic board/ match engine.
Cheating - desperately needs an overhaul. Its rampant in the big popular GWs i play. Sure its a process to stop/reverse transfers, but we need to be able to kick managers far sooner, also to stop them changing usernames/IDs and just re-joining.
Prehaps the top 10 Ranked managers - so the longest term, most reliable - ranked managers in the GW get some powers to remove managers, able to create poll to allow a vote? Or a vote to allow a new Gameworld Owner, who has control much alike a Custom GW ( if the GW owner is long gone like most public open GWs)
Any way i can contact someone though these message boards to investigate?
A massive gripe is the New Player list as well, it just dumbs down the whole transfer market. Either do away with it/hide it/ or make all new players unobtainable for a 10 week period. There is a huge glitch with player values changing over night making new players only available to those on a specific timezone and a specific window when the value changes and bids get accepted. The same folk can just 'camp' out for changing bids at the last minute. Its not a field playing field.
Make scouting players manually great again! There is zero reward for going out and finding players in real time , adding them to Soccerwiki, as they all end up on a public list and you just play off against the same managers who actively just hoover players up from the list.
Player Values used to be a great tool for smaller clubs many years ago when the algorithm placed a value on them to the worth of your squad, not a generic value. It was vital for a small club as it helped generate funds from scouting as you are up against the dreaded 3 turn weeks, paying 3 lots of wages, whilst the Division 1 clubs had the standard 2 turns. The gulf is too great financially to build clubs outside Division 1 in big competitive Gameworlds. It would also massively stimulate markets if you got a greater reward for a ratings rise. As your First XI average improved, you lose the inflated value. In theory progress is rewarded in team building as you go up the leagues
I have a whole bunch of ideas if input is still sort, and absolutely be interested in playing a Beta
I wouldn't be to keen to see a rushed in Match day experiences or developing a training/club facility aspect until later on, as i would just go and play SM21 for that