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SM Dev (Andy)

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SM Dev (Andy) last won the day on September 5 2016

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About SM Dev (Andy)

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    SM Senior Developer
  • Birthday 04/04/1979

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  1. The cheating is currently bad in many game worlds and as Kev mentioned, we are currently about to embark in a clean up in many game worlds. The email confirmation will just be a small step in the right direction with more to follow.
  2. Thats good, hopefully its the start of more welcoming changes for you. We have also put back the top 50 managers from years ago. Not the most important issue I admit but was simple to put in.
  3. Paul, thanks for that feedback. Some interesting ideas there. The idea around player ratings and concerns is an interesting one and something Ive seen suggested in a few places.
  4. We have a couple of new ideas around how to deal with cheats, will post them on the forum shortly to see what you think.
  5. You will see at least myself communicating on the forum going forward
  6. There will be a lot more of it going forward. We have got a mandate now to get the multiplayer back to what is can be and we will need your guys help. Its not going to be easy and it will take time, but engaging with people like yourselves is the first step.
  7. Hi Smut and Soccahappy, This is going to take time to get all the things right in the multiplayer, but I can assure you that we are very actively underway with it. There is a lot to fix and it will take a few months at least to get it back to what it used to be. We are looking at going back to how it was years ago, in some respects 5 years+. Every few weeks new changes will keep going in and bit by bit we will get there. It is a play by mail at the end of the day, we realise that and also we have made many mistakes too. It will take a while to convince you guys of this, a
  8. Changed on the 24th August 2016 Delete message icon to something more subtle and less prominent Also changed the news feed comment icon to something sharper Cog icon changed for account settings in top right hadond of screen Standard and Gold Game Worlds has now been merged into a single My Clubs, with an Add Club box at the end of the list of clubs (or an Extra Club Slots box if the user cannot manage any more clubs). My Club now has a filter: All | Standard / Custom Game Worlds | Gold Game Worlds Player Popup: the club logo has been removed and replaced with
  9. Hello, Its been a long time since I have posted in the forum. There are going to be many changes to SM Worlds coming in the following months that will move the game in many ways back more towards what it used to be in the years gone by. The first thing and possibly the most important of these is the approach that we will take. We will be a lot more engaged with the community going forward,, especially right here in the forum, You are now going to see us about a lot more, just like you used to. Secondly we will be working through a whole range of issues to improve the ga
  10. Re: SM Worlds Suggested Improvements Discussion With the concerns and player rating drops, the idea is to disincentive people from building huge squads where most players will never play and the hogging of those players ruins the game. Then those players just go up in value eventually from when they bought them, usually from unmanaged\external clubs, then just sell them back to unmanaged\external clubs for a profit. a 94 rated player with concern level 1 will still be a 94 rated player, but play as a 92 rated player. He will appear as 92/94 in all places were his rating is displayed.
  11. Re: SM Worlds Suggested Improvements Discussion Thanks for the feedback so far. The more views and ideas we got around the problems the better solutions we can come to. Just regarding how long it takes to address all these issues, I would like to say that it depends on two things. One reason will be how long it takes to carefully test the changes before putting them in the game, eg the match engine changes need to go in carefully without bugs and worse results. The other will be how long it takes to think up the best solutions to these issues, so it will be dependent to a point on the d
  12. Re: Current Multiplayer Problems & Solutions Thanks Rilo. I was just about to direct the readers of this thread to the other ones.
  13. Re: Current Multiplayer Problems & Solutions We now have the single player out as a Beta build and we will continue to develop it over the coming months and years. It is true that we haven't spent as much time on the multi player as we would have liked to or even should have. Although we are listening to you and we are actively underway to address the issues that the MP game has. We have been reading the forum threads and collated lots of issues that have been posted by yourselves. The prize money has now doubled, back to what it originally was, and work will be done on the economy,
  14. Re: New Game World Economies Explained This is true, its the downside of anchoring game worlds as they currently are, but the other option of lowering them would mean a slow decline in the game worlds state to bring them back into line. We decided to try going with the former.
  15. Re: Messages: New Game World Economies Explained The aim of the above changes are targeted at the game world economies, keeping the money supply in check etc etc, as explained in other threads. Although it does indirectly effects player hoggers to a certain extent in that they will need to manage their finances better, and large squads will earn less money. In other words it will be now harder to build these super size squads and maintain them. To address player hogging more directly, there are other changes on the way.
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