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rio31

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rio31 last won the day on August 27 2016

rio31 had the most liked content!

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About rio31

  • Rank
    YNWA
  • Birthday 06/30/1986

core_pfieldgroups_99

  • Location
    America
  • Interests
    Playing Soccer, Watching Soccer, Coaching Soccer
  • Occupation
    Soccer Coach
  • Favourite Football Club
    Liverpool FC
  • Favourite Football Player
    Roy Keane

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  1. Check out 2 of my top customs that have been running for a long time. Brookfield PL, ID 7664, based on realistic rules. Transfer windows set up like the summer and winter windows. Sackings in the bottom 3 of each division, which means I run an in house hiring process for open clubs. Also, no buying from unmanaged, to keep teams together, and we follow a squad cap rule at 50 players. Nette Shultz PL, ID 241461, is based on a ratings squad cap, which means there's always a revolving door of players becoming open for deals. It's a cash only league as well, which means you must buy and sell smartly. The caps are this, to start, you can have 7, 86-89 rated players and 10, 80-85 rated players, plus as many 70 rated players as you like. The total cap for each team is 40. When you reach 10 points up the league table each season, you have the option to buy a 90-94 rated player. So, for instance I reach 10 points with 3 wins and a tie my first 4 games, so that means I can buy a 90-94 rated player. Only 1. Now, I can't hold onto this option and then use it again when I reach 20 points, because when I do then, I can only buy 1 player, 90-94 rated. If you win any League Division Title, you can try and purchase a 95+ player. There's also sackings in the bottom 3, with only 10 teams per division, so if we can get a few more managers in here, that means some players will become available for purchase when a manager gets the sack. It used to happen all the time when we had about 15 managers playing. We're down to 7, so that means nobody gets the sack right now. If you're interested in any of these 2 leagues, just apply. Shoot me a message when you apply if you've got questions. Cheers
  2. This league is looking for some new managers! Come on and apply!
  3. This custom gw is still going and looking to add a few new managers to revamp the league! If you're interested, apply and send me a message about you reading the rules on the forum, and if you've got any questions, let me know! Cheers
  4. That's what I was thinking, but with Benzema's age and decline, he may not even be a 91 in a couple years time, while Philipp could have a rise or 2 and be the same rating then. Bonaventura would also come in as a starting CM or AM, and it would either be Philipp or Volland as my starting striker, so that's what I would drop to when I lose Benzema. I am in D1 in a SM English Setup, so players are tough to come by without having to give up something.
  5. Question for you forumers. I've been looking to sell Benzema in a league. He's my best player. Just dropped to 93. I've got an offer of Bonaventura and Philipp from Dortmund, for him. What y'all think?
  6. Haps from Feyenoord. Should get +1. Castagne from Atalanta. Should get +1.
  7. Anything on this? Can SM turnover the overseeing of this game to somebody that cares?
  8. Is there anything being done now on the future of SM Worlds? SM Devs, are y'all still around? There are just a few simple ideas that I would like to see implemented, so that the future of this game will be safe. For Custom GW Owners... Add Squad Cap Features. 25. 30. 35. 40. 45. 50. Etc. A simple drop down window with your choice of cap. Add the ability for GW Owners to remove whomever they want from their GW. It's their GW. They paid for it. Let them run it how they see fit. This one is a bit of a stretch, but to be able to block Managers from doing transfers, maybe only to sell, during the season, like a punishment, would be a nice addition. This could be done, to teach a lesson to some managers, instead of completely removing them. For Open SM GW's... You can still keep your SM Coins system, but make it to where if you join a GC SM GW, then you must pay for it. Say, 1000 Coins. This will keep managers from joining then quitting and going somewhere else. This will only fill up more of your GC GW's I feel, plus, start to widdle out the cheaters. They're not going to want to spend money every time they want to join a GC GW. Also, after you join a GW, and if you do quit, you are not allowed to join back in, even if you do pay, for an entire year. This will hopefully keep managers from doing just that, joining then quitting. Their decision to join must be thought out, and if they are caught cheating, then they will never be able to join back in with that account, not just after that year. The SM GC Days System has got to go. That's just too easy for Cheating Managers to finagle themselves into GC GWs. You could divvy up the remaining GC Days into GC Coins for Managers. Plus, I have a feeling that this will only get SM more money in the long term, because like I said, it will only start to fill up GC's, as they will then have their value back. I would also like to see a more reasonable Squad Cap be implemented for SM GW's. Say, 100. The 250 or whatever it is at, is just ridiculous. If a manager has more than 100, if that is the cap that is implemented, then they cannot buy players, until they sell to get under. Simple as that. A few years ago, maybe more, there was an in-house hiring system for SM GW's for when a manager quit. What happened to that? That was a nice feature. You could make it go to the next 3 Managers that are deserving, instead of just 1. If the first doesn't want it, then go to the second most deserving, then the third. After that, then it can become open to the public. Lastly, Money needs value, instead of just for buying players. You could invest into your stadium size. There could be a cap implemented for this. Say 100,000 seats. $50,000,000 will add on 10,000 seats, or something like that. You could invest in your players fitness and health. Say I need a player fit for a game, and he is at 60% fitness. $10,000,000 will add on 30% or something. Or, if a player is injured and out for 8 weeks, $10,000,000 will take away 4 weeks, or something like that. Lastly, Part Exchanges rule the transfer market. If you put a player on the market, and after 1 month, you were not able to find P/E that you like, then your player that is listed will be sold for cash. With this, I would like to see the player's max value be taken away. If I want to spend 200 mil for a player, then let me spend 200 mil. Also, with this, you can't remove your player from the transfer market. Once he is listed, he will be sold after that month, and a few days, so that a bidding war can ensue. Let's say, after 3 days, after the month of being on the market for P/E, and the manager still hasn't accepted a cash bid, the game will then accept the highest cash bid for the player. When you are looking to sell a player, a little pop-up window can come up, asking and explaining this...Are you sure you are looking to sell this player? After one month, you will have to sell this player for cash...Something like this. This should clean up the transfer market, and start to get cash more involved. It's not like players are all available anyways, but the market needs to be cleaned up. Players sit on it for no reason. Again, and SM Devs out there still reading these things? Cheers. Rio31.
  9. Who did you apply for? I don't see your application.
  10. New Season is about to start here shortly. Now's the time to join, if you are interested in something like this. Thanks.
  11. New Season about to Start! Come choose a club in D5 or D4 and build yourself a team to come challenge D1 in a few seasons!
  12. Hey man, sorry don't really get on the forum that much anymore. I would recommend choosing a club in D5, so that you have time to build your squad. What is your name on SM? Cheers
  13. New Wages are up with New Trophy Counts! Reminder, these new wages start for next season. Any NEW MANAGERS, come apply! Let me know you're interested some how. Great league. Cheers.
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