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Steven

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Posts posted by Steven

  1. The Help has been updated re the Lack of Games concern and is in black and white for all to see:
     

    In a typical Game World, with 38 league games, a player evaluates their season at regular intervals. This usually occurs around Turns 12, 24 and 36.

    At each interval a player will have a 'target' number of games that they will have expected to play. Every game that a player could lose fitness in, counts towards their target.

    Within your squad each player's target is worked out below:

    • Your 5 highest rated players and those rated 94 or higher expect to play in approximately 80% of the number of Turns;
    • Players rated 92 or higher expect to play in approximately 75% of the number of Turns;
    • Players that would expect to be in your first choice line-up and those rated 90 or higher will expect to play in approximately 65% of the number of Turns;
    • Players that would expect to be a substitute if you selected your first choice line-up and those rated 89 or higher will expect to play in approximately 30-40% of the number of Turns.
    • The rest of the players within your squad will only expect to play a few (if any) of the number of Turns.
    Goalkeepers are worked out slightly differently, with your highest rated and those 88 or higher expecting to play in approximately 90% of the number of Turns.

     

    Please note that with regards to substitutions, if a player comes on as a substitute then it will count as half an appearance irrespective of what minute they entered the match.

    For example, in a league with 38 games (38 Turns) a 94 rated or higher player expects to play in 31 games were they lose fitness. This could be 25 league starts, 8 substitute appearances and 2 cup games. Alternatively 31 league starts (missing 1 in every 6 league games) and no cup games.

     

    In an English Championship for example, there are 38 Turns and therefore a 95 rated player would expect to play in 31 games were they lose fitness. You don't lose any fitness in SMFA games in non-Gold Game Worlds. Sometimes you play more than one game per Turn if you have a domestic cup game. So players aren't expected to play in both and if they do then it's like a bonus game.

     

    Concerns are very manageable if you have a sensible well balanced squad and don't hog players. I've recently blogged about this and you can read my thoughts on squad management here. I can't comment on the majority of posts within this thread as insufficient information has been posted. However, where examples have been given, the concerns look fully justified. This is also the same for the bug tickets that have been flagged for my attention.

     

    Il'l give you an example of one that I looked at this morning as they were reporting that a 90 rated AM©,F(RLC) 22-year-old had developed a L5 Lack of Games concern and that they wanted this removing. I looked into this in more detail. This Game World has just moved into a new season and currently on Turn 1. Last season the aforementioned player played a grand total of zero games. In fact this player has never played for his team since he was signed. A 90 rated player expects to play in 65% of the number of Turns. Is anyone else surprised that this player eventually handed in a transfer request?

     

    Obviously this manager will miss this player because he'll struggle with the alternatives in a 99 AM(RL),F(RLC), 99 AM,F(RLC), 96 AM,F(RLC), 95 AM©,F(RLC), 94 F(RLC), 94 AM,F(RLC), 94 AM,F(RLC), 94 AM,F(RLC), 92 AM(RLC),F(RL), 91 AM(RLC),F(RL), 90 F©, 90 AM(L),F(LC) and 90 AM(RLC),F(RL). I'll stop there with their attacking options as you get the general idea.

     

    This isn't the exception but is the norm from those that have submitted bug tickets. In a nutshell they all have what i'd call a "Super Squad" and are player hogging.

     

    If anyone believes that their players have wrongly got a concern then you will need to raise a Bug ticket which can be done via Help. If you do post within this thread or the Help section, then it'd help if you posted your squad with the relevant stats. This is because others may be able to offer advice on were you are going wrong with managing your squad.

  2. The following has been posted on our blog:


     


    On 2 December, 2015, we introduced a new match engine to Soccer Manager Worlds as part of our relaunch to celebrate our 10th anniversary.


     


    We're delighted to announce that the next improvement to the match engine is a 2D matchday experience.


     


    We've always offered pinpoint tactical control of your side with a wide range of formations and instructions. Now, as well as following games via our traditional match commentary, you'll be able to see how well your players execute your instructions throughout matches with a 2D overhead view of the pitch.


     


    The 2D matchday experience is currently in Beta and is available in all Gold Championships.


     


    Please feel free to provide any feedback here and if you encounter any bugs could you please report them in-game.


  3. We're going to be looking at making some changes to Custom Game Worlds. So before we start work on this i've a nice simple question - what additional Advanced Rules would you like to see in Custom Game Worlds or features? For example you might want to be able to select a Squad Cap and be able to Allocate Squad Numbers in your Advanced Rules. For additional features you might want to be able to bolt on extra national leagues to your template.

  4. We have a fantastic community at Soccer Manager. It is this community that helps to drive the game forward with your ideas as many of them have been implemented. This has always been the case and it'll continue to be going forward. 


     


    We will shortly be working on a new iteration of Soccer Manager - Soccer Manager 2017 (SM17) and this will be released later in the year.


     


    What we'd like to know is what new features would you like to see in Soccer Manager 2017?


     


    It doesn't matter if your idea is simple, been mentioned before or just pure wacky as they'll all be discussed and taken into consideration. This is because we need to consider if it's technically possible to include in the game and also if we've get the resources and time to implement the idea!


  5. I mentioned in a blog post last week that going forward any updates to Soccer Manager Worlds will be released in versions. So the first update since our relaunch to celebrate 10 years of Soccer Manager is v2.01.


     


    The big news that I want to shout about is the introduction of a 2D matchday experience into our two test Game Worlds, IDs 238724 & 239094, as well as in English Championship 2154 (Game World ID 17658) and Gold Championship 7 (Game World ID 3065). In my post last week I explained how i'd had access to this for the past few months and enjoyed watching my Castilla's matches via a 2D overhead view of the pitch. I'm still enjoying watching my games this way and think it's better than the traditional commentary because you can see the action unfold in front of you.


    The 2D matchday experience is currently in Beta and if you'd like to help test it and provide feedback, please feel free to apply for a team in either of our two test Game Worlds or alternatively join either English Championship 2154 or Gold Championship 7. I'm sure you'll agree with me in that it's a massive addition to the game and will enhance your matchday experience.


     


    v2.01 also contains numerous bug fixes and improvements to the new user interface (UI). This wouldn't have been possible without your help, so a big thank you to everyone who has taken the time to provide feedback over the past few weeks. I think that with this latest update the new UI has taken a massive step forward and we're getting to the point where the old one will eventually be phased out. So please keep your feedback coming as this is invaluable.


     


    When we made changes back in December to the algorithm for calculating a player's value, it was changed to include the player's potential rating and any concerns they may have, as well as what was taken into account before: rating, age and position. However, this led to some fluctuations in a player's value and we have now smoothed this out to stop drastic fluctuations on a daily basis.


     


    We've also made the penalties for players playing out of position harsher based on your feedback. I won't go into exact detail of what the penalties are but I will say that I won't be playing a player out of position unless i'm forced to due to a lack of options because of injuries and/or suspensions!


     


    The last update to tell you about in v2.01 are improvements to the free Custom Game World that you receive when your reputation is 45+. There are numerous managers who've invited their friends to join them in Soccer Manager Worlds and take a club in the new Custom Game World that they've created. As a thank you to those that have filled their Custom Game World, you will receive another free Game World if your last one is still active when you've finished your first full season. So it's no longer a one off and you can keep receiving free Custom Game Worlds for you and your friends to play in as long as you all remain active.


     


    To make it easier to invite your friends to join you in your Custom Game World, we've made numerous improvements to the friend inviter tools, allowed the owner to offer clubs sooner, allowed accepted managers to tell their friends about the Game World and also created a news feed were the owner and friends can post messages prior to it opening. I think that with these improvements it's now easier than ever to invite your friends to join you and hopefully you'll all continue to enjoy making the free Custom Game Worlds that we're giving away!


  6. Looking at Stevens original and subsequent posts my game world is probably not working as it should.

    Man City have a squad over 500mil, first team is typically 93 rated with the likes of neymar, messi and Reid up front.

    Their average squad rating is 83 though due to padding a squad of 37 players. They have about 12x 90+ players another 10x 80-89 players and some low rated young players.

    This is one of 3 clubs to receive cash injections in my game world Liverpool and Arsenal being the others.

    Steven mentioned average squad rating as being one factor so by looking at Man City one way to manipulate that factor is by purchasing a lot of 70 rated players to bring your squad rating down. Is this correct? And what are the other factors? As these could be manipulated too.

     

     

    You may need to rethink your calculations with the new player values in mind.

     

    Seen the best team in a league get a 50m chairman investment today. His team have the highest first eleven rating, highest average squad rating & highest total squad value. 

     

    You can play the calculations by keeping a smaller than original squad even if the new player are far better. Madness. 

     

    We're making numerous changes to different areas of the game and one of those is how cash injections work. I wrote about this briefly in a blog post earlier today.

  7. Hope to God this is a bug becusse if it's not then it's 100% the opposite of what it's supposed to do....

    What sense is there in this.. my Real Madrid team, team value is 1,125.5 MILLION (OVER A BILLION) had about 7-8mil in the bank, then chairman news he's invested 32.7 mil.... NOTHING at Lazio (a D2 side) and I've talked to a few managers down here in D2 and NO investment from their chairman either..... How in the name of God is this right??? 32 MIL to a club that clearly dosent need it and a D2 with a balance of 134k yes k...... Gets nothing?

    Can't wait to here the explaintion on this one, we were assured that these changes were to increase competitiveness...

    Obviously these 2 clubs are not in the same GW but the principal is the same, the rich are rewarded and the clubs with nothing get just that.... Nothing

     

    That sounds like a bug and i'd report it in-game so that our support team can look into it.

  8. Soccer Manager Worlds was relaunched on 2 December, 2015, to celebrate our 10th anniversary. The relaunch included numerous changes to the Game World economy which you can read about here.

     

    Whenever we make any changes to the game we always listen to our communities feedback and monitor the impact of these changes. Due to this we have made adjustments to the allocation of prize money:

     

    Domestic Competitions

     

    • Increased league prize money threefold;
    • Cup winners get 500K for each round that they played in;
    • Cup runners-up get 250K for each round that they played in.

    SMFA Cup

     

    • 1M prize money for each knockout stage progression;
    • Winner receives 20M;
    • Runner-up receives 10M.

    SMFA Shield

     

    • 500K prize money for each knockout stage progression;
    • Winner receives 10M;
    • Runner-up receives 5M.

     

    We believe that the new prize money is now more realistic and also more in-line with the recent changes that we have made to the Game World economy.

  9. First I want to say that I have no idea if These questions asked some time earlier ^^ so sorry because I have not enough time to search through every Forum Topic

     my first questions is

    Why this 8 Player aim to start the game world?

     

    second question

    After which time the game wolrd really starts if the 8 Players are in the game world? i had the Feeling that it takes very Long to start

     

     

    third question

    I own some custom game worlds in which Maximum 2 Players are activ, is it possible to reset them and create some new game world?

     

     

    You've got to meet certain criteria before you Game World opens and for it to remain open and you can read about it here. With regards to your last question you can't reset a Game World once it's been created.

  10. Oh my goodness

    im absolutely frantic right now, dont know what to do

    My game world somehow decided to open itself.

    I have five unmanaged teams and I need them to stay without any players for now. Could some admin close my GW back up?

     

    As soon as you click Create Game World it gets put into a queue for creation and when it gets to the top of the queue it's created.

  11. Was it always like this ? I always thought wages are payed once a week no matter how many games the team plays that week though It's true that I didn't pay much attention to wages until the recent changes.

    But if this is the case .. it really is a nightmare for small teams. :(

     

    It's been like this from day one and nothing has changed in this respect. I just think that a lot of people have rarely paid attention to their finances but are only doing so now that wages have increased. However, what people forget is that income generated from matchday revenue, TV etc has also increased.

  12. Hey Steven,

     

    I went to make my game world, and had some issues when I did - I got to the final page where I had to confirm, and it said that it was set up, but every time I clicked continue it would load for a few minutes and say an unexpected error occurred, please try again. So, I did over and over for about half an hour until I gave up and tried again later.

     

    Now I have no option to create a game world, and although it said everything was confirmed it's not in my list of game worlds? Any help would be appreciated!

     

    Create an in-game bug ticket and our support team will look into this for you.

     

    Hi Steve, I have created a new Game World called European Championship 27291 (ID 243016). At first I have created it with the clubs empty, but now i want to change it with default squads. I have the right to change it once per season and I tried to do that, but clicking on the "Save Changes" button simply doesn't work. I haven't made any changes and actually the GW isn't unlocked yet. And there is no error message at all. Please fix that.  :rolleyes:

     

    You can only change the Advanced Rules at the start of a new season before the first Turn is played. Therefore you can't change the other features that you have decided to include.

  13. Where I find how many teams are promoted in SMFA cups?

     

    This still needs adding.

     

    In the old UI, it is possible to show a brief description of the match with "view full story" and then share it directly on the newsfeed with "share story". But in the new UI the option disappeared, there is only "view match". 

    Would it be possible to put the "view full story" and "share story" options in the new UI too? Thanks

     

    Yes, this will be added to the new interface in a future update.

     

    on the player search page, there has to be a way to indicate if a player is:

     

    1. at a team that is managed, unmanaged or unavailable.

    2. transfer banned

     

    right?

     

    I've passed this on.

     

    In Mozilla, on tactics screen the + (attacking-defensive) does not work

    In "player search" menu, when you search for a player with specific criteria (GK / 87-90 / 21-25), and open players menu, the search menu (position-rating-value-age) reset to "Any"

    The "transfer-loan-concern lists" only have 1 page each, without the searching option

     

    Cheers for flagging these up. We're already aware of these bugs and are currently working on fixes.

     

    In the tactics mode and the starting line-ups page the player positions are not shown - this is a critical requirement to ensure players are placed in their correct positions.

     

    On the desktop the players position is shown to the left of the pitch display. However, I have a feeling you're referring to the app? If this is the case when you click on a player in your XI it displays their position and also other players who are suitable to play in that position if you decide to swap them round.

     

    by the way:

     

    given appearances now don't differentiate between starts and sub appearances, does the game engine?

     

    i.e. do sub appearances still only count as half a start?

     

    and if they do, have changes been made to the concerns algorithms to account for this? I just noticed this somehow, and it's kinda urgent because of how it will effect morale if unchecked. I don't want people worrying about more gametime because I thought they had featured more than they actually had.

     

    Nothing has changed in this respect. Sub appearances still count has half an appearance and there has been no change to how concerns are worked out because nothing has changed. What you are referring to is being fixed in an update as it's just a display error.

  14. You may need to rethink your calculations with the new player values in mind.

     

    Seen the best team in a league get a 50m chairman investment today. His team have the highest first eleven rating, highest average squad rating & highest total squad value. 

     

    You can play the calculations by keeping a smaller than original squad even if the new player are far better. Madness. 

     

    Which Game World is this in?

  15. Just a quick update (as I know some of you were asking on another thread) re making penalties harsher for those players who play out of position. Well the update was made yesterday and we have increased the penalty. So if a player is played out of position and it displays yellow on the tactics page for example, they will be penalised and won't perform to their full potential.

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