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Steven X

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Everything posted by Steven X

  1. And once again, this incredibly broken system rears it's head. Saed Kolasinac bumps from 87 to 89 and INSTANTLY gains a concern as if he had always been 89. His value is now INSTANTLY less than what it is because of this absurd nonsense that players with concerns now have their transfer value gimped. Lowest rated starter in my team is a 90. So now I can play a guy that doesn't actually belong in the squad, or sell him at a gimped value. What a great way to reward players that actually know something about the sport! This system is totally broken and the entire thing needs to be scrapped completely. Stop pandering to a vocal minority of two dozen people on the forums that think having a good bench is a criminal offense.
  2. Something needs to be done about obvious trolls that repeatedly spam good players trying to force them to sell good members of their team. We used to have a "set player to get no transfer offers" option, but for some completely unfathomable reason they nuked literally the only anti-griefing measure the game had, so now I have to reject 3 offers on Pogba a week. Because apparently, it is my job to make other people's teams better. The solution is to stop spamming people and being a troll. You are welcome.
  3. If your team is successful, (routinely making Champion's League), that should be taken into account. Look at Claudio Pizarro, all those years he sat on the bench at Bayern, because he liked trophies and money. He's hardly a unique case. My biggest issue with the current SM design philosophy is that it tries to punish players for being good, which has never ended well for any game studio, ever. On top of it, in this case, being a very unrealistic reflection of how players react.
  4. It is absolutely obvious that if a player receives a ratings bump up, the game instantly assumes he was always that rating and is using it for Concerns calculations. Feels pretty lazy. You see a lot of players bump from say, 86 to 88, and instantly get concerned about match time. It's doubly stupid since concerns now also bork player values. Seeing way too many players switch to a strategy of just loading up on overrated, cheap geezers who put together couldn't finish 10th in Serie A but somehow in this game can win Champion's League, because it's just not worth it to actually know anything about the sport and have good prospects anymore. You can either play some 21 year old full time whose rating is too low for him to really deserve the spot to prevent concerns, or buy some 35 year old rated 2 higher for a quarter as much money and win. The old system was bad, the concerns system has stunk from the beginning, but it was miles better than this. Blessed are the custom leagues where people remembered to turn the feature off altogether.
  5. My all time favourite is Robin Van Persie having the option to play AM(C), a position he has never played in his life, but he doesn't have AM(L) which he played regularly for years. There are a ton of position problems, hundreds, that would be solved by some people swallowing their egos and just admitting transfrmarkt dot com is doing a way better job tracking that stuff than they are.
  6. Was there any explanation ever offered for this: http://forum.soccermanager.com/topic/158633-my-custom-gw/?p=3162557 Because if so, it's certainly been kept awfully quiet.
  7. I made a bug ticket about it during the turn 1 season 2 in my own as I could not adjust the rules either, and they told me that adjusting the rules between seasons was "temporarily disabled" and that the free custom worlds "may not have all the features" that paid for custom worlds do. They gave me no further explanation, or assistance in making the adjustment I wanted to make. Honestly, that sounds like complete garbage to me. Certainly the "free custom worlds may not have full features" line was something completely new that they have never officially announced anywhere, at any point. Truth looks a lot more like they promised everyone a custom world but have basically backed out and replaced it with their free standard world. What they have gained by doing this I could not say, but there it is. These are bizarre times. The June 1st rollout date for the unwanted overhaul has long since come and gone with no public explanation. Features change with no explanation. SM staff seem to be in the bunker of no communication. But they are still happy to tweet about their latest blog entries on their account with 25K alleged followers that can't pick up 3 retweets. I've given up even trying to guess what's going on anymore.
  8. This is the biggest red herring that people who enjoy complaining have wasted people's time with for years. I've yet to really see a single convincing argument that it's something the SM staff should be stepping in over. If they were going to, I'll begin taking the squad size discussion seriously when there is an option to punish people carrying a completely unrealistic squad of 21 players with top division teams, watching people pull two for one trade swaps to get hold of every 93+ rated player they can and getting down to a minimum sized all star team. This, to me, is far far worse, and far more boring, far more damaging, than punishing people for carrying the real life squad size of Juventus or Real Madrid. There is nothing remotely interesting about that, and on top of that most of the actual good managers don't do it, which says something. I have played for 6 years now, and honestly, I can't name a single worthwhile league I've ever played in full of "21 star players and nothing else" managers, and seen very few ruined by people that read the IBWM 100. That's just my personal opinion, but it's never been hard finding that many other managers seem to agree. Let's also not kid ourselves. It's not the SM staff's job to moderate and hand hold people that join public leagues, see manager styles they hate, and choose to stay instead of joining one of the other 50 000 available leagues. It's not as if finding a league that suits you is hard. And if you already have a top team and a new manager you don't like joins, what do you care? You should be winning anyway. The solution is to stop joining leagues with awful managers in it (however you personally choose to define "awful manager"). I'd really prefer if an incredibly small minority of complainers just learned to moderate themselves, instead of screaming FIX IT for all of eternity. It is not the SM's staff's job to tell every individual player how to play, it never has been, and it really seems like something that would be a huge amount of work for very, very little possible payoff with huge amounts of attached frustration.
  9. I think some of these suggestions are quite sensible. I also think there still needs to be more done to make it more encouraged for people to look in custom worlds somehow, ESPECIALLY off the back of the veterans being given their own worlds. Especially with leagues using unusual teams, some of them will be sadly overlooked despite having pretty good managers in them. I believe this is something SM themselves said they were working on a while ago anyway.
  10. It's an absolutely awful move, and not remotely a reflection of how football finances work in the real world at all. Just posting that anyone who disagrees with you is whining is pretty high on the Steam Forums list of poor behaviour. I have noticed that chairmen seem to react differently (especially towards loanee rating) depending on how big or small a league you are in, which is neat, but I've never really seen it explained. Like, in Scotland you can have a 90 rated starting lineup and not loan out some 85 rated kid. In Germany or England you can. Never really seen the details on how it works, though.
  11. The only time I've used it in 6 years was when blatant trolls were harassing me in new leagues I joined trying to get me to sell players no sane man would sell.
  12. I would agree with this in theory but in practice it would only be rewarding poor design choices by SM in many cases. I had a team that under the "old" game was not in debt and in fact ran at a very small profit, that has since become millions in debt because they chose to completely redo player salaries with virtually no major concern whatsoever for team income. I refuse to be punished for their poor planning when I've done absolutely nothing wrong. None of this would have occurred in the first place if proper planning and testing of the changes to player salaries and game economies had been done, though I'll admit, punishing the players for SM's bad design choices has become more and more the norm here.
  13. It's embarrassing that on social media they continue to throw around the word "improvements" for making people in many cases click more buttons than before to perform exactly the same actions. There's not a web design class in the world you'd get that through on. I'm really not sure why they bothered with opening up the whole process to feedback at all because they've clearly taken next to none of it to heart, and in many cases seem to be doing exactly the opposite of what their own player base has been asking for. They also broke the match engine so blatantly, there are undefeated or one loss teams in every single league that I play and this has gone on for months without any adjustments, but hey, at least people can no longer play Eden Hazard in any position whatsoever in a 3-5-2 and that was clearly the biggest problem Soccer Manager faced. The game has really gone steadily downhill for 18 months and I only play anymore out of habit. With the proper interphase killed off for a blatantly worse one, there doesn't seem to be much reason to continue.
  14. We're through friendlies now and the league is officially starting today, good luck to everyone. We've got 12 managers at the moment but still lots of room for more.
  15. Nice, glad to have someone local to at least one of these clubs. We've got 7 signed up now so if one more person jumps in the world can get started.
  16. So I've started a new 2-division, 40 team custom world on a kind of silly theme, picked all the clubs for having either odd, really great, or flat out strange sounding (in English) names. Some of these are buried pretty darn deep in the database. Plenty of money and a rich economy, if you get in right at the start you'll really have freedom to shape your club any way you choose. Everyone's welcome to join in and, most likely, play as something other than your usual suspects. I've called dibs on Royal White Star Bruxelles. Game world ID: 243032 Here's the teams Division 1 1 FK Ogre 2 Thor 3 United Africa Tigers 4 Torpedo Zhodino 5 The Strongest 6 Tarxien Rainbows 7 Sun Pegasus 8 Santiago Morning 9 Rushden & Diamonds 10 Royal White Star Bruxelles 11 River Plate de Montevideo 12 Liverpool de Montevideo 13 Racing Club de Montevideo 14 Progres Niederkorn 15 Flamengo 16 Heart of Lions 17 FC Santa Claus 18 Atlas 19 CD Dragon 20 Buckie Thistle Division 2 1 Hearts of Oak 2 Hercules 3 Churchill Brothers 4 Chaco For Ever 5 Bangkok Glass 6 Young Boys 7 Newell's Old Boys 8 Vasco da Gama 9 Kaizer Chiefs 10 Hadjuk Split 11 Kashima Antlers 12 Grasshoper 13 Vauxhall Motors 14 ABC 15 Gimnastic 16 Golden Arrows 17 Inverurie Loco Works 18 Batman Petrolspor 19 Calcio Portogruaro Summaga 20 Cefn Druids
  17. Pretty ridiculous this hasn't been implemented yet in the new interphase while they are handing out literally hundreds of new custom worlds that require 8 people to activate. Just one of a couple dozen ways the new is miles behind the old on the functionality front.
  18. Seriously' date=' what the hell is this change? Nothing says good game design like making it easier to grief people. I've quit game worlds before over a guy that would repeatedly make "offers" on a player over and over and over before I discovered the unavailable feature. It's a necessary anti-griefing measure. Canning it is slightly less silly than the proposed "concerned players have their value gimped" thing that I cannot believe they are actually going to take live, but only slightly. Really don't understand why some of these changes ever made it off the drawing board into a test world, let alone possibly letting them go live. It's a shame because some other areas the changes look quite interesting and productive, but they are mixed in with a couple utterly bizarre changes that are going to do absolutely nothing but diminish the game. I've enjoyed this game for several years, but I am extremely concerned about where this seems to be going based on the test feedback that was asked for, and the general developer response (or lack thereof) in certain areas. "More intelligent loan / transfer bids from AI teams. Clubs will only make bids for players that would actually get game time, needs to look at squad and decide." On the other hand, this is a great change and I'm happy to see it happen. It's quite funny when some first division club will take a 78 rated 19 year old on loan, when he'd be much better off on a fourth division club. It will be more realistic and also more interesting. Good change.
  19. "Potential rating (makes younger hotly tipped players worth more)" This reads very suspiciously like the death of every 3rd, 4th, and 5th division team in Soccer Manager in the future. Sure, it will wildly benefit people that already have one, but it's going to make taking a new one and being able to turn it into anything next to impossible in any semi-competitive league. Combine this with the proposed changes to the concern system which further handicap the ability to have several prospects of similar value in one place on those teams, and there is literally no reason to play as anything but a megaclub now, on paper. Honestly, a lot of these changes sound suspiciously like "punish loyal long term players in an effort to make the game more noob friendly", but I hope I'm wrong about that. I do like the standardizing of player values though, in fairness. That is long overdue and will close a lot of really bizarre transfer loopholes. I guess I'm just worried when you put it all together, it is too much all at once, and might really be going much farther than actually needed.
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