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恋次拓也

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恋次拓也 last won the day on December 28 2015

恋次拓也 had the most liked content!

About 恋次拓也

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core_pfieldgroups_99

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    FC Barcelona

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  1. More weird SM too many and often disgusting results! Often los with possesion 58%, on target shots 8 against 1 or 2, and total shots 10 against 2 or 3! W.T.F SM! 

  2. Hey Soccer Manager team, Why this season often have so many digusting results? My teams ball possesions mostly around 58%-68%, with shot on goals 10-18 shots compare with opponent had 2-3 shots only, plus 2 oppenent teams had 1 red card at first 45 minutes, but my teams losing 4 times this seasons? What kind of your new algorithms you had used for this game? Further development, getting weird conditions with this game? Like logins matter, I login so often, but suddenly I saw that I wasn't login almost 20-25 days? is this? Development period were screw this game over and
  3. Idk why sm getting worst everyday? 1. Laggy app 2. Weird result more often, with I have 79% ball posession, 28 shots, 15 shot on goals Vs 2 shots on goals, but my team was losing? This happen so many times and over and over again. their thingking? GK not very often playing so greatly in reality, but in this game, almost every week I saw great GK including rating 89? is this? If you can't managed this game again, better to shut it down. Its getting worse and worst.
  4. Why still happen this situations until now? Not just to me, but almost all my friends also. Too many problems with your new update. The game were really sucks now. The best online game 5-10 years ago, but now become the worst. There still some cheaters doing transfer from their clubs, but they could make succeed transfers many times, but for me and friends who playing season after season were blocked by your damn SMFA rules!! This situation make us feel like we were the cheaters? Really, this your best effort? I never cheat, I usually made 1-3 transfer in early seasons, and maybe 1-2 tran
  5. Publish yournew transfer rules!! It should be clear!! After 9 years, I playing this game, this is the moment of THE WORST ever. Your new UI have slow response, while hybrid cloud were always use in this era. I CANNOT make anybid to/from "OWNED CLUBS"? What the heck is this? This is the first time ever happen to me. I can make a bid to/from "Unmanaged clubs" only? I tries some methods also not work : 1. From lowest to highest player's value. 2. From lowest value +3M until +10M. 3. From highest value -5M until -15M. 4. Swapping players. 5. Include some players to swap plus money. What
  6. Alright Kev, following your last words, I have some critics to you & your Dev Team. First, your words of "following on feedback". My question is "WHICH FEEDBACK?". I only saw numerous changes at CUSTOMING YOUR LAYOUT with ADDING SQUARE BUTTON, and some kind of it. How about changes IN FUNCTIONS, SPEED ACCESS, EASY SORTING VIEW IN ALL LIST, QUICK UPDATE INFORMATION IN THE GAME, CONSISTENCY SYNCRONIZATION BETWEEN OLD & NEW UI? Not yet, right? Second, "to provide you with feedback". My question is "WHICH FEEDBACK THAT I & MANY USERS WRITTEN IN THIS FORUM, WERE NOT CLEAR TO YOU?" Sho
  7. Tactical is very crucial in this game. I saw that Player Instructions at In-Game Instructions were showing DIFFERENT PLAYERS between in OLD & NEW UI. Example : For Captain in OLD UI was John Terry, in NEW UI was OTHER PLAYER & NOT HIM, and vice versa. WHICH PLAYER THAT READ BY PARAMETER IN THE SYSTEM, WAS IT IN OLD UI OR NEW UI? All Players Instructions were mess-up whether in 45/60/75 minutes. This is 1 of unsynchronize case again between Old & New UI. Transfer listing often errors in creating price value for players. Sometime said that could not giving value under & sometime
  8. I've found something else confusing : 1. Player's fitness/stamina were showing differently, which 100% at Tactical page, but actually showing "NMF" at Squad page. Confusing, because we need extra jobs to check it manually in 2 tabs between Squad & Tactical page, the players who ready for next match. 2. In mobile browser : a. Page often reload automatically, especially when we're open 2 or more tabs. In old UI, bring us back to "Overview of Our Team" page. In new UI, as it's like interactive pages that using Macromedia, bring us back to "My Home". This situation not efficient & not e
  9. Since 6 or 7 days ago, new UI became slower & unresponsive. Many new bugs were more often happen than before. Yes, statistic view was repaired with adding more 2 digits in Avg & also assist field were filled. Here some problems that I've found : 1. New UI became slower & unresponsive for all pages. The most annoying & slowest response was at Tactical page. I should wait ±5-15 seconds to get right response for all actions, including selecting/changing players, setting instructions like freekick, captain, etc. If not respond, then I should clicked it again & so on. 2. My h
  10. Thanks Steve for your answers. Can't wait. And please make it faster when loading each page, so we can play without clicking a button for many times to get respond.
  11. For Tactical matters : a). Corelation between your new tactics with player's position, if you said could change player's rating & also could make player's performance could be low/bad, then these is very very very serious matter. I suggesting 3 option for this matters : ⅰ). Fixing all "3 defender" formations that provided in "New version" into "Old version" ie : 3-5-2, 3-4-3, 3-4-2-1, 3-4-1-2, 3-2-2-2-1. Why? Because Right/Left Midfielder made players out of position. We couldn't sell our AM (RL) players & switching with low rating players that suitable with new position (pure
  12. For Tactical matters : a). Corelation between your new tactics with player's position, if you said could change player's rating & also could make player's performance could be low/bad, then these is very very very serious matter. I suggesting 3 option for this matters : ⅰ). Fixing all "3 defender" formations that provided in "New version" into "Old version" ie : 3-5-2, 3-4-3, 3-4-2-1, 3-4-1-2, 3-2-2-2-1. Why? Because Right/Left Midfielder made players out of position. We couldn't sell our AM (RL) players & switching with low rating players that suitable with new position (pure
  13. Yeahh, this thread was for UI & bug matters only, BUT remember, matters in UI also include matters in all game components. Your new UI make your game form looks like similar enough with other Football Manager game too, so I believe you already steady & prepare to be complicated. Here my new summary of suggestions to make this game more reliable : 1. For interface/UI matters : a). Applying new UI (without option) only to new members that sign up between January and November '2015. And for old members, have an option which UI they want to use. . Redesigning your old UI, in order to
  14. Wow, the lastest post by Kev was shocking me. It seems SM Development & Management team really forcing us with hard to use their new UI. Adaptation to not simple UI? Logically, how much faster could you make for this new UI loading time comparing to your simple old UI one? If you compare it in many ways, it still old UI faster than the new one. The new one have many objects to load. For example, to load a player's page, that need pretty long time to show. And you pushing us to open & to manage them one by one? In other words, your new UI failed, it's a big failed. It's like you sell
  15. Dear SM Development, Mr. Steven & Mr. Kev, Congratulation for your fabulous 10th years celebration. I believe that you make these improvement into your game with positive thoughts & goals, but why you make "SM World" look very similar like "SM 2016"? "SM World" is a relaxing football manager game with simplicity, reliable & light interface. That's why many user want to play this game, without overthinking of managing financial, or player concern to much, like Football Manager or Championship Manager game. We could play this game while at office either, like changing our squad for
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