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davidwalker

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  1. OK, this topic has been talked about a lot on this forum, and it's clear SM needs a squad limit option - just an option, relax, you could still have your squads with 105 players. Still in awe that SM's budgeting is that unrealistic. But I digress. Custom Game Worlds are now more expensive, and there absolutely, without question, should be an option to limit squad size. Say, the creator can choose the limit at 35, 45, or unlimited or something. Come on SM! It NEEDS to happen!
  2. Re: Squad Caps These posts are all 100% correct. A lack of there at least being an option for a squad cap is ruining the game to an extent. There should be a squad cap no matter what, in my opinion, as there is no decent argument for managers being able to sustain (usually easily sustain!) enormous squads of great talents and be able to pay their wages like they had quadruple the budget of Man City in real life on just with just about any team. But, since some people in the game are so absurdly for unlimited squad size, there NEEDS to be, at the very least, an option to implement a squad s
  3. Re: Squad Sizes Wow There is no doubt that there should be a squad cap. 50 is even quite high; the best post of all these was the guy who suggested 30 for the first team and 20 for the youth team. The squad limit should realistically be around 40, 50 at the most. 100 is ridiculously high, and having no squad size is laughable and very bad for the game--I see no legitimate arguments below. The way SM is set up, it is too easy to make money and buy players, and far too many leagues just wind up having the same top players, which is boring and amazingly unrealistic--not to mention too eas
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