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Graphics Design Feedback


Kyle Turner
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Re: Graphic Design Feedback

I never like my text' date=' it always ruins the sig to me :P

Here's another one I made this morning, following a tut.

[img']http://i554.photobucket.com/albums/jj432/Ryan_1994_photos/DIRKKUYTSIG1copy.png[/img]

Dunno what one I prefer :confused:

Text is better; color combinations are again very nice; but... not as flashy; idea is less original in a way; and Kuyt looks like he's wearing a dress. :P

I like the "pimp" gold look on the other one rather than the cold, metallic look in this. :D

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Re: Graphic Design Feedback

I never like my text' date=' it always ruins the sig to me :P[/b']

Here's another one I made this morning, following a tut.

DIRKKUYTSIG1copy.png

Dunno what one I prefer :confused:

To be fair mate, Alot of fonts dont look good.

Try adding more in and then you could not use any text, I personally think Sigs look better then.

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Guest King Kolo

Re: Graphic Design Feedback

I know this is not the place to request.. but..

Would someone please make me a Pierre Spies signature (South Africa).. Ryan you've done some good rugby ones :D

Theres rep in it for ya :P

Don't mean to be the party pooper but I don't hink you're allowed to offer rep in you're posts?

I'm just saying...

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Re: Graphic Design Feedback

Buy it like everyone else :rolleyes:

New sig :)

DIRKKUYTSIG2copy.png

Ooooopinions :)

Awesome sig, but whats going on with the top right hand side of his hair?

Its as if hes got lots of hair, then no hair, then lots again.

If thats the stock, then ignore every word, otherwise... :P

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Re: Graphic Design Feedback

AlexandrePato.jpg

I like this one myself' date=' but would like any comments and changes i could make to make it better[/quote']

It would look more interesting if Pato was away from the center. Also, the band behind him looks tacky with that background. Just doesn't match, to me. Lastly, the text looks like the Coca-Cola font. :P On the bright side, the blurring effect on the render was alright, but a golden rule I follow is to always play around with the brightness and contrast of the render. Always gives it more depth. :)

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