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Graphics Design Feedback


Kyle Turner
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Re: Graphic Design Feedback

Your Current is fine Chris.

34ru6wm.png

what about my new Shevchenko one ?

Should i use this or my arshavin one

Just an experimental suggestion that may or may not improve the sig, as I often do this when working with a texture like that: using a smooth eraser, try erasing the part of the texture that covers the player. Post the outcome. It can give some emphasis on the render, and this worked on some of my sigs, so it can't hurt to give it a try. Great sig, though. :)

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Re: Graphic Design Feedback

im not a fan of the right side aaron' date='

My Latest Sig

Version1

[img']http://i30.tinypic.com/20r4ls8.png[/img]

Version2

ipcq4i.png

:D

What I see with some of your sigs is that the render is either too bright or too dark (in this case). If you can get the balence between them both than your sigs will be 10x better. Other than that great attemted:).

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Re: Graphic Design Feedback

Seriously.Actually Take some Time in your sigs.People spend ages making em and you pump em out all the time.Kyle Turner once said its Quality not Quantity that makes you a good sig maker.

sig before this was made at 9:30pm finished at 10:57pm yesterday....

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