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WillC

Just Another Money Making Guide

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SECTION 1: Player Wages

coins.jpg

Player wages is a large part of the game and it affects everyone’s financial budgets. The following list basically shows you the average range of wages for each rating.

In the making of this list, I’ve tested factors such as Morale, SM/Chairman’s Value, Age, Contract Length and Rating.

My research has shown me that the Morale, AGE and Chairman’s Value plays absolutely NO role in wage adjustments.

Also, the option of choosing the duration of the contract is meaningless in terms of player wages.

In fact, the only variable is the PLAYER RATING itself.

Here is some RAW DATA I obtained which I thought I’d post:

97: 99 800// 99 840//98 800// 96 720// 99 840

96: 99 840

95: 96 720

94: 61 180// 62 510 // 61 845// 59 580// 61 845// 62 510//60 515//60 515

93: 61 180// 61 180// 59 850// 61 180// 59 850// 61 180

92: 58 520// 61 180// 61 180// 60 515

91: 57 855// 60515// 59 850// 59 850// 59 850

90 - £57' date='000 - £59,850

89: 21 750// 22 250 // 22 000 //21 250// 21 500

88: 21 750// 21 500//21750//21 000// 21 000//21 500// 22 000

87: 21 500 // 21 000// 21 500//20 750

86: 21 500 // 21 000 //21 000// 21 250

85: 20 500// 20 750 //20 500// 20 250// 21 250// 20 750

84: 12 000 // 12 000 //12 300// 12 000// 12 450// 12 600// 12 450

83: 12 150 // 11 850 // 12 300// 12 000/ 12 300

82: 12 150//11850 // 12 300// 12 150

81: 12 150 // 12 000// 11 700// 11 700

80: 11 850 // 11 550 // 11 850 // 11 400

79: 8190 // 8215// 7875// 7875// 7980

78: 8190// 7770//7980//8085//8190// 7770//8085

77: 8085// 8085//8085//7875//7980

75: 7560//7665// 7455//7665// 7770//7770

74: 3650// 3600// 3700//3700//3700// 3650 // 3500

73: 3600 // 3550// 3500//3500// 3600// 3550// 3400

72: 3400/ 3400//3600// 3550// 3400// 3550// 3600

71: 3400// 3400// 3500// 3450// 3400

70: 3300// 3300// 3500// 3300

69: 1340// 1320

68: 1280

67: 1280

66: 1280

65: 1220

64: 310

[/Quote']

You can see that from the above data, there is obviously a CLEAR TREND with how the player wages work

.

The ratings are divided into groups,

[here are the PLAYER WAGES after offering a 5 Year Contract]

Ratings 95 – 99 :: :: Range of > 95 000 per turn.............

Ratings 90 – 94 :: :: Range of 57 000 to 62 600 per turn

Ratings 85 – 89 :: :: Range of 20 200 to 22 300 per turn

Ratings 80 – 84 :: :: Range of 11 400 to 12 600 per turn

Ratings 75 – 79 :: :: Range of 7450 to 8250 per turn.......

Ratings 70 – 74 :: :: Range of 3300 to 3700 per turn.......

Ratings 65 – 69 :: :: Range of 1200 to 1350 per turn.......

Ratings 64 – 59 :: :: Range of <350 per turn....................

It is evident that the range of a players wage increases with a higher rating group.

Also, the difference of range (i.e. Difference is 150 in the Ratings 65-69 group) increases with a higher rating group.

But far more importantly, the difference of wage BETWEEN each ratings group is probably worth discussing further. (see METHOD 3)

So in summary, here are 3 must read methods in order to:

MINIMISE your PLAYER WAGES TODAY !!!

Method one

(for method one the credit goes to barnsleyfan)

When a players rating decrease, so does his value. Some managers just let it be, however, if you offer him a new contract, his wages drop. In some cases this can be a dramatic drop.

Method Two

(for method two the credit goes to thebugel)

Offer all your potential risers 5 year contracts. eg, say you have a 70 rated player and by end of the real life season hes rated 88. He will still be on 3,200 per week rather than 21,000 per week which is the average wage for a 88 player.

Method Three

(I will take the credit for this method :D )

Have you considered the difference in having an 89 rated player and a 90 rated player? Well this post my startle you as the difference of an 89 rated player is MORE THAN DOUBLE of a 90 rated player in terms of player wages.

In fact, if you look at the above list, their is significant value when you buy players which are rated 94,89,84,79,74. Conversely, try and avoid (if possible) players who are ranked 90,85,80 (unless you are certain that they will rise in the near future ;) ) as those rated players will often have similar wages to players with even a +4 better rank (i.e. 89 rated player and an 85 rated player have VERY SIMILAR wages).

So here is my tip for those struggling managers with financial problems:

Rather than having 15 players who are all consistently ranked around 90, Why not have a team of 12 players around the 88/89 mark and then 3 players ranked around 93/94. If you do the maths,

YOU WILL SAVE AT LEAST 100 000+ PER TURN MINIMUM IN PLAYER WAGES!

This method can also be implemented in lower rated teams.

This wraps up this second section about Player Wages. Hopefully, many viewers have benefited from the advice provided so far from this thread (Feedback welcome).

THE PROOF

Here are 2 examples:

EXAMPLE 1: Fiorentina team filled with 16 87-89 rated and 2 94's. AVG RATING 89

fiorsquad.jpg

PLAYER WAGES TOTAL: 447 000

EXAMPLE 2: Leicester City. Only 12 players on a rating of 90+. 3 players between 85-89

leic.jpg

PLAYER WAGES TOTAL: 743 000

The Difference in quality between both squads is fairly minimal. However, you can see that the difference in player wages is around 300,000. (Note that Leicester's player wage could have easily been higher (as high as 500 000 diff.) if I wanted to offer them new wages). ;) .

Lets say 400,000 is the saving per turn between the 2 squads.

Mulitply 400,000 by 20 and thats an extra 8 MILLION in just 10 weeks.

Lets not forget that the Leicester Squad is not entirely filled with 90+ rated players so indeed the savings would be certainly MUCH HIGHER than 400,00 a turn. :eek:

------------------------------------------------------------------------------------------------------

SECTION 2: Buy then Sell Method

This guide is basically advice for people who are looking to increase their finances by using the Buy then sell method over a 10 week period. This post is merely a small preview in what I hope may be an extensive money making guide in the near future :P .

Firstly, Let us consider only +5 young risers for this first section.

~ An increase of Rating 70 - 75 ~

Age - SM Value

18 - £578k

19 - £563k

20 - £547k

21 - £532k

22 - £517k

All 70 rated players are valued at £10k

A 75 rated young player is valued at £547k SM Value on average.

Now I know the chairman’s value will be different for each player so I’m making an assumption that it will be equal to the SM Value.

(NB: this assumption is fair to make as in the majority of times, a 75 rated player is generally valued lower by the chairman.)

we know that

TOTAL PROFIT = REVENUE – COST

A 70 rated player costs ~ £3400 per turn.

A 75 rated player costs ~ £7700 per turn.

If we assume that the rating change occurred midway through the transfer ban (i.e after 10 turns), then the average wage per turn is £5550

Note that the player must be paid for at least 20 turns (the duration of the transfer ban)

Therefore, Cost = (10000 + 5550 x 20) x a (where a = no. of risers)

= 121 000a

Revenue = 547 000a

Profit = 426 000a after 10 weeks

No.Risers.....Profit

10..........£4.26 M

20..........£8.52 M

30..........£12.8 M

50..........£21.3 M

~ An increase of Rating 80 - 85 ~

Age.....SM Value (80 Rated).....SM Value (85 Rated)

19......................£2.23M ...................... £4.96M

20......................£2.17M ...................... £4.82M

21......................£2.11M ...................... £4.69M

Now I know the chairman’s value will be different for each player so I’m making an assumption that it will be equal to the SM Value.

TOTAL PROFIT = REVENUE – COST

An 85 rated player costs ~ £17 000 per turn.

A 80 rated player costs ~ £11 800 per turn.

Note that the player must be paid for at least 20 turns (the duration of the transfer ban)

Therefore, Cost = (2 170000 + 14400 x 20) x a (where a = number of risers)

= 2 458000a

Revenue = 4 820000a

Profit = 2 362000a after 10 weeks

Risers ...... Profit

10 .......... £23.62 M

20 .......... £47.24 M

This info basically sums up the fact that purchasing players who are rated 80 is better than someone who is rated 70

(if they are both rising by 5).

However, it is important to note that a small £10k investment may become 426k without the risk as SM seem to be very cautious over the last month in player rating changes.

So, if your looking to invest in a player to make money and your bank balance is hovering on the 5 mill mark or less, i advise you to keep an eye out only for players around the 70 mark rather than the 80 mark. This will eliminate the risk of the player not rising and will also increase the chances of a greater profit.

(i.e. 20 of the best 70 rated players costing 10k each has the potential to make 8.52M at a risk of only 2.4M (very unlikely)

or an 80 rated player costing 2.17M has the potential to make 2.36M at the risk of 2.46M) n.b. (wages taken into account).

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Re: Just Another Money Making Guide

I'm very impressed with your business case for spinning the lower end risers. I agree completely that is the best way for smaller clubs to compete financially

Well done and a rep coming yer way!

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Re: Just Another Money Making Guide

I'd like to point out the mistake about wages. If you buy a 70 rated player you pay £3300 per turn. If he then gets a ratings increase, regardless of the size of the increase you will STILL pay him around £3300 per turn until you offer him a new contract. I still have Gonul Gokhan, who I bought for 10k rated 71, now rated 88 and worth £6.3 million. He is still getting the £3450 per turn wages he got when I bought him. They won't go up till I offer him a new contract.

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Re: Just Another Money Making Guide

That last point is a good one.

One of my favourite setups is a custom league where i have quite a small club.

Keeping wage bills down is very important.

Thats why i tend to buy 88/89 rated players (earning 22k a week)who i hope will go into the 90s.

I have quite a few players on 90-92 still on 22k a week instead of 44/45k a week

which they would be on if i had just bought them.

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Re: Just Another Money Making Guide

Also, whilst on subject of wages, heres a couple of methods of saving thousands in wages

Method one (for method one the credit goes to barnsleyfan)

When a players rating decrease, so does his value. Some managers just let it be, however, if you offer him a new contract, his wages drop. In some cases this can be a dramatic drop.

Method Two

Offer all your potential risers 5 year contracts. eg, say you have a 70 rated player and by end of the real life season hes rated 88. He will still be on 3,200 per week rather than 21,000 per week which is the average wage for a 88 player.

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Re: Just Another Money Making Guide

I always offer my players contracts if I know they will rise.

Ben Arfa had a 3 year contract at £22,000 and I gave him a new 5 year contract (it went down to £21,500 some how lol). Now I will have a 90 rated player with lower wages than the average 90 rated player.

Im also gonna do this for Miguel Torres and Marcelo 1 week before spanish ratings :)

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Re: Just Another Money Making Guide

I try to keep all my lower rated players on 5 year contracts, I'll do that as soon as I know they're going to rise if it's possible to do so. The same could be said if a player falls from 90+ to an 89 or below, renew the contract as soon as possible or you could end up paying double, if not triple, the amount of wages each week for that player. Try to do that at the beginning of a new season rather than at the end or you'll just end up losing a year on the contract anyway.

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Re: Just Another Money Making Guide

Great idea. I've tried to buy low-rated youngsters in the past in an attempt to make a profit, but I recently sold all those youngsters for only a little profit.

Maybe if I had a list of ten or so 70->75 risers, this could work, and make profits in the long run. Repped.

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Re: Just Another Money Making Guide

Also' date=' whilst on subject of wages, heres a couple of methods of saving thousands in wages

[b']Method one[/b] (for method one the credit goes to barnsleyfan)

When a players rating decrease, so does his value. Some managers just let it be, however, if you offer him a new contract, his wages drop. In some cases this can be a dramatic drop.

Method Two

Offer all your potential risers 5 year contracts. eg, say you have a 70 rated player and by end of the real life season hes rated 88. He will still be on 3,200 per week rather than 21,000 per week which is the average wage for a 88 player.

These are two great methods. I will be posting a detailed 3rd method which has been a secret of mine for 2 months.

Posting in ~15 minutes so keep in touch ;) .

FIY, the feedback on this thread has been great and has really kept me motivated. Really appreciate it guys :)

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A guide to Player Wages

Section 2 GUIDE: Analysis of PLAYER WAGES

coins.jpg

Player wages is a large part of the game and it affects everyone’s financial budgets. The following list basically shows you the average range of wages for each rating.

In the making of this list, I’ve tested factors such as Morale, SM/Chairman’s Value, Age, Contract Length and Rating.

My research has shown me that the Morale, AGE and Chairman’s Value plays absolutely NO role in wage adjustments.

Also, the option of choosing the duration of the contract is meaningless in terms of player wages.

In fact, the only variable is the PLAYER RATING itself.

Here is some RAW DATA I obtained which I thought I’d post:

97: 99 800// 99 840//98 800// 96 720// 99 840

96: 99 840

95: 96 720

94: 61 180// 62 510 // 61 845// 59 580// 61 845// 62 510//60 515//60 515

93: 61 180// 61 180// 59 850// 61 180// 59 850// 61 180

92: 58 520// 61 180// 61 180// 60 515

91: 57 855// 60515// 59 850// 59 850// 59 850

90 - £57' date='000 - £59,850

89: 21 750// 22 250 // 22 000 //21 250// 21 500

88: 21 750// 21 500//21750//21 000// 21 000//21 500// 22 000

87: 21 500 // 21 000// 21 500//20 750

86: 21 500 // 21 000 //21 000// 21 250

85: 20 500// 20 750 //20 500// 20 250// 21 250// 20 750

84: 12 000 // 12 000 //12 300// 12 000// 12 450// 12 600// 12 450

83: 12 150 // 11 850 // 12 300// 12 000/ 12 300

82: 12 150//11850 // 12 300// 12 150

81: 12 150 // 12 000// 11 700// 11 700

80: 11 850 // 11 550 // 11 850 // 11 400

79: 8190 // 8215// 7875// 7875// 7980

78: 8190// 7770//7980//8085//8190// 7770//8085

77: 8085// 8085//8085//7875//7980

75: 7560//7665// 7455//7665// 7770//7770

74: 3650// 3600// 3700//3700//3700// 3650 // 3500

73: 3600 // 3550// 3500//3500// 3600// 3550// 3400

72: 3400/ 3400//3600// 3550// 3400// 3550// 3600

71: 3400// 3400// 3500// 3450// 3400

70: 3300// 3300// 3500// 3300

69: 1340// 1320

68: 1280

67: 1280

66: 1280

65: 1220

64: 310

[/Quote']

You can see that from the above data, there is obviously a CLEAR TREND with how the player wages work

.

The ratings are divided into groups,

[here are the PLAYER WAGES after offering a 5 Year Contract]

Ratings 95 – 99 :: :: Range of > 95 000 per turn.............

Ratings 90 – 94 :: :: Range of 57 000 to 62 600 per turn

Ratings 85 – 89 :: :: Range of 20 200 to 22 300 per turn

Ratings 80 – 84 :: :: Range of 11 400 to 12 600 per turn

Ratings 75 – 79 :: :: Range of 7450 to 8250 per turn.......

Ratings 70 – 74 :: :: Range of 3300 to 3700 per turn.......

Ratings 65 – 69 :: :: Range of 1200 to 1350 per turn.......

Ratings 64 – 59 :: :: Range of <350 per turn....................

It is evident that the range of a players wage increases with a higher rating group.

Also, the difference of range (i.e. Difference is 150 in the Ratings 65-69 group) increases with a higher rating group.

But far more importantly, the difference of wage BETWEEN each ratings group is probably worth discussing further. (see METHOD 3)

So in summary, here are 3 must read methods in order to:

MINIMISE your PLAYER WAGES TODAY !!!

Method one

(for method one the credit goes to barnsleyfan)

When a players rating decrease, so does his value. Some managers just let it be, however, if you offer him a new contract, his wages drop. In some cases this can be a dramatic drop.

Method Two

(for method two the credit goes to thebugel)

Offer all your potential risers 5 year contracts. eg, say you have a 70 rated player and by end of the real life season hes rated 88. He will still be on 3,200 per week rather than 21,000 per week which is the average wage for a 88 player.

Method Three

(I will take the credit for this method :D )

Have you considered the difference in having an 89 rated player and a 90 rated player? Well this post my startle you as the difference of an 89 rated player is MORE THAN DOUBLE of a 90 rated player in terms of player wages.

In fact, if you look at the above list, their is significant value when you buy players which are rated 94,89,84,79,74. Conversely, try and avoid (if possible) players who are ranked 90,85,80 (unless you are certain that they will rise in the near future ;) ) as those rated players will often have similar wages to players with even a +4 better rank (i.e. 89 rated player and an 85 rated player have VERY SIMILAR wages).

So here is my tip for those struggling managers with financial problems:

Rather than having 15 players who are all consistently ranked around 90, Why not have a team of 12 players around the 88/89 mark and then 3 players ranked around 93/94. If you do the maths,

YOU WILL SAVE AT LEAST 100 000+ PER TURN MINIMUM IN PLAYER WAGES!

This method can also be implemented in lower rated teams.

This wraps up this second section about Player Wages. Hopefully, many viewers have benefited from the advice provided so far from this thread (Feedback welcome). I will also tweak around with my opening post in the near future as it does need fixing :( .

More to come in this thread in the coming weeks. Stay Tuned ;)

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Re: Just Another Money Making Guide

Great post (and thanks for the mention !)

Historically I have tended to go for 89 rated players because i was aware of the wages differential, but had never sat down and done the maths (strange since i am an accountant!). Also I didn't appreciate the differentials further down the scale.

I have finished my first season (getting Sheff U promoted to Div 1 as champions) and promotion was the primary objective at any cost. Consequently I tended to go for players rated 91/92 just to be better than my opponents. However, now I will definitely bear this in mind. Before reading your post I was looking only at 89 rated players that I thought would rise, but it is good to be reassured that I am doing it right.

Now i'm going to work out how much it is costing me to have these players at the wrong end of the scale (80/81, 85/86, 90/91) and whether its worth going for an 89 and 84 rather than 2 86s

Again, Great post

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Re: A guide to Player Wages

Section 2 GUIDE: Analysis of PLAYER WAGES

coins.jpg

Player wages is a large part of the game and it affects everyone’s financial budgets. The following list basically shows you the average range of wages for each rating.

In the making of this list' date=' I’ve tested factors such as Morale, SM/Chairman’s Value, Age, Contract Length and Rating.

My research has shown me that the Morale, AGE and Chairman’s Value plays absolutely [b']NO[/b] role in wage adjustments.

Also, the option of choosing the duration of the contract is meaningless in terms of player wages.

In fact, the only variable is the PLAYER RATING itself.

Here is some RAW DATA I obtained which I thought I’d post:

You can see that from the above data, there is obviously a CLEAR TREND with how the player wages work

.

The ratings are divided into groups,

[here are the PLAYER WAGES after offering a 5 Year Contract]

Ratings 95 – 99 :: :: Range of > 95 000 per turn.............

Ratings 90 – 94 :: :: Range of 57 000 to 62 600 per turn

Ratings 85 – 89 :: :: Range of 20 200 to 22 300 per turn

Ratings 80 – 84 :: :: Range of 11 400 to 12 600 per turn

Ratings 75 – 79 :: :: Range of 7450 to 8250 per turn.......

Ratings 70 – 74 :: :: Range of 3300 to 3700 per turn.......

Ratings 65 – 69 :: :: Range of 1200 to 1350 per turn.......

Ratings 64 – 59 :: :: Range of <350 per turn....................

It is evident that the range of a players wage increases with a higher rating group.

Also, the difference of range (i.e. Difference is 150 in the Ratings 65-69 group) increases with a higher rating group.

But far more importantly, the difference of wage BETWEEN each ratings group is probably worth discussing further. (see METHOD 3)

So in summary, here are 3 must read methods in order to:

MINIMISE your PLAYER WAGES TODAY !!!

Method one

(for method one the credit goes to barnsleyfan)

When a players rating decrease, so does his value. Some managers just let it be, however, if you offer him a new contract, his wages drop. In some cases this can be a dramatic drop.

Method Two

(for method two the credit goes to thebugel)

Offer all your potential risers 5 year contracts. eg, say you have a 70 rated player and by end of the real life season hes rated 88. He will still be on 3,200 per week rather than 21,000 per week which is the average wage for a 88 player.

Method Three

(I will take the credit for this method :D )

Have you considered the difference in having an 89 rated player and a 90 rated player? Well this post my startle you as the difference of an 89 rated player is MORE THAN DOUBLE of a 90 rated player in terms of player wages.

In fact, if you look at the above list, their is significant value when you buy players which are rated 94,89,84,79,74. Conversely, try and avoid (if possible) players who are ranked 90,85,80 (unless you are certain that they will rise in the near future ;) ) as those rated players will often have similar wages to players with even a +4 better rank (i.e. 89 rated player and an 85 rated player have VERY SIMILAR wages).

So here is my tip for those struggling managers with financial problems:

Rather than having 15 players who are all consistently ranked around 90, Why not have a team of 12 players around the 88/89 mark and then 3 players ranked around 93/94. If you do the maths,

YOU WILL SAVE AT LEAST 100 000+ PER TURN MINIMUM IN PLAYER WAGES!

This method can also be implemented in lower rated teams.

This wraps up this second section about Player Wages. Hopefully, many viewers have benefited from the advice provided so far from this thread (Feedback welcome). I will also tweak around with my opening post in the near future as it does need fixing :( .

More to come in this thread in the coming weeks. Stay Tuned ;)

That's incredible. So my 90 rated RB Gary Neville is being paid twice as much as my 89 rated LB Fabio Aurelio, and the difference in rating is just 1?!

That saying, money isn't really a massive object for my Leeds team (I somehow wriggled my way to the Cup Final), but for my lower league teams I will definitely start buying 79s instead 80s, in an attempt to save some cash.

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