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The Real Problem With SM.. Match Engine!.. The Truth!!!..


racky
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Re: The Real Problem With SM.. Match Engine!.. The Truth!!!..

show me?..

1BARCELONA © 38 30 3 5 114 45 69 93

2Real Madrid 38 24 11 3 80 28 52 83

3ManchesterU 38 24 6 8 81 37 44 78

4Tottenham 38 20 8 10 83 56 27 68

5Hamburger SV 38 20 6 12 54 44 10 66

6 Juventus 38 19 9 10 45 42 3 66

7 Chelsea 38 19 6 13 80 53 27 63

8 Milan 38 14 12 12 60 57 3 54

9Bayern München 38 14 10 14 61 68 -7 52

10Liverpool 38 14 8 16 50 46 4 50

11Atlético Madrid 38 13 10 15 43 51 -8 49

12Internazionale 38 13 9 16 48 51 -3 48

13 Arsenal 38 12 9 17 48 54 -6 45

14Lyon 38 9 13 16 45 66 -21 40

15Villarreal 38 10 10 18 31 56 -25 40

16São Paulo 38 10 7 21 46 83 -37 37

17 Roma 38 9 9 20 39 59 -20 36

18Valencia ® 38 7 11 20 36 67 -31 32

19Olympiacos ® 38 8 6 24 48 87 -39 30

20Mallorca ® 38 5 9 24 34 76 -42 24

i play 3-5-2, are you happy now ?

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Re: The Real Problem With SM.. Match Engine!.. The Truth!!!..

show me?..

1 Liverpool © 38 21 9 8 63 34 29 72

2 Bayern München 38 21 7 10 63 38 25 70

3 Milan 38 18 11 9 56 40 16 65

4 EVERTON 38 19 7 12 80 59 21 64

5 Manchester City 38 17 13 8 66 51 15 64

6 Hamburger SV 38 18 6 14 55 51 4 60

7 Barcelona 38 16 11 11 70 60 10 59

8 Marseille 38 17 7 14 55 51 4 58

9 Tottenham Hotspur 38 16 9 13 62 48 14 57

10 West Ham United 38 16 8 14 76 79 -3 56

11 Manchester United 38 16 7 15 62 55 7 55

12 Real Madrid 38 15 9 14 54 39 15 54

13 Chelsea 38 15 9 14 48 44 4 54

14 Internazionale 38 13 10 15 47 55 -8 49

15 Juventus 38 12 8 18 45 57 -12 44

16 Arsenal 38 12 8 18 44 56 -12 44

17 Benfica 38 10 7 21 51 85 -34 37

18 Roma ® 38 7 12 19 35 63 -28 33

19 Ajax ® 38 9 6 23 30 62 -32 33

20 Sevilla ® 38 5 10 23 26 61 -35 25

This is the end of Season Four, I took over Everton end of Season Two, have played 3-5-2, won Division 2 by about fifteen points, then finished 4th in Division 1, Runners Up in SMFA Champions Cup, and Semi Finalists in both Shield and Cup. That with the fourth worst rated team in Division One.

3-5-2 obviously has some kind of advantage if I can do that with that team....

'Nuff said really

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Re: The Real Problem With SM.. Match Engine!.. The Truth!!!..

1BARCELONA © 38 30 3 5 114 45 69 93

2Real Madrid 38 24 11 3 80 28 52 83

3ManchesterU 38 24 6 8 81 37 44 78

4Tottenham 38 20 8 10 83 56 27 68

5Hamburger SV 38 20 6 12 54 44 10 66

6 Juventus 38 19 9 10 45 42 3 66

7 Chelsea 38 19 6 13 80 53 27 63

8 Milan 38 14 12 12 60 57 3 54

9Bayern München 38 14 10 14 61 68 -7 52

10Liverpool 38 14 8 16 50 46 4 50

11Atlético Madrid 38 13 10 15 43 51 -8 49

12Internazionale 38 13 9 16 48 51 -3 48

13 Arsenal 38 12 9 17 48 54 -6 45

14Lyon 38 9 13 16 45 66 -21 40

15Villarreal 38 10 10 18 31 56 -25 40

16São Paulo 38 10 7 21 46 83 -37 37

17 Roma 38 9 9 20 39 59 -20 36

18Valencia ® 38 7 11 20 36 67 -31 32

19Olympiacos ® 38 8 6 24 48 87 -39 30

20Mallorca ® 38 5 9 24 34 76 -42 24

i play 3-5-2' date=' are you happy now ?[/quote']

what exactly are you trying to proove to me :rolleyes: ..

i said 3-5-2 is the strongest formation on this game and play it myself :confused: ..

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Re: The Real Problem With SM.. Match Engine!.. The Truth!!!..

1 Liverpool © 38 21 9 8 63 34 29 72

2 Bayern München 38 21 7 10 63 38 25 70

3 Milan 38 18 11 9 56 40 16 65

4 EVERTON 38 19 7 12 80 59 21 64

5 Manchester City 38 17 13 8 66 51 15 64

6 Hamburger SV 38 18 6 14 55 51 4 60

7 Barcelona 38 16 11 11 70 60 10 59

8 Marseille 38 17 7 14 55 51 4 58

9 Tottenham Hotspur 38 16 9 13 62 48 14 57

10 West Ham United 38 16 8 14 76 79 -3 56

11 Manchester United 38 16 7 15 62 55 7 55

12 Real Madrid 38 15 9 14 54 39 15 54

13 Chelsea 38 15 9 14 48 44 4 54

14 Internazionale 38 13 10 15 47 55 -8 49

15 Juventus 38 12 8 18 45 57 -12 44

16 Arsenal 38 12 8 18 44 56 -12 44

17 Benfica 38 10 7 21 51 85 -34 37

18 Roma ® 38 7 12 19 35 63 -28 33

19 Ajax ® 38 9 6 23 30 62 -32 33

20 Sevilla ® 38 5 10 23 26 61 -35 25

This is the end of Season Four' date=' I took over Everton end of Season Two, have played 3-5-2, won Division 2 by about fifteen points, then finished 4th in Division 1, Runners Up in SMFA Champions Cup, and Semi Finalists in both Shield and Cup. That with the fourth worst rated team in Division One.

3-5-2 obviously has some kind of advantage if I can do that with that team....

'Nuff said really[/quote']

why are people trying to proove how good 3-5-2 is when i said myself it is the best formation on this game imo..

there is no other formation that is as balanced maths wise across the field.. midfiedl being key area of 5.. adds to 8 at the back and 7 at the front..

i really dont get what people are trying to proove with the 3-5-2 statements..

i agree with you :confused: ..

:)

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Re: The Real Problem With SM.. Match Engine!.. The Truth!!!..

3-5-2 is the strongest formation on this game yet again because of mathematics..

there is no line up that added 2gther front or back line added to midfield will average higher.. 8 1 half.. 7 the other.. midfield is key area.. its chess mate..

lets leave it.. yet again!..

there you go earlier in thread..

dont get why on earth you lot are trying to tell me its the best when i clearly stated that myself earlier in this post..

:)

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Re: The real problem with sm.. Match engine!..

no mate ..

im sayin the old interface was more than capable at present and they should have looked in 2 lagging areas of gameplay first as a priority ..

wot actually happend with the injury subsitution feature that was brought in 2 westgate?..

how did it work?..

heres the problem with the current tactics..

ingame instructions..

create new instruction..

1.. i replace a 91 rated player with a 75 substitute.. team rating stays 90..

2.. i replace a 87 rated player wi a 70 rated substitue.. team rating stays 83..

they r 2 diff sides..

this to me means subs dont effect game play wot soever as overall team rating never changes regardles off rating sub u bring on..

red cards are exact same as an injury.. if engine cant read a 4 week player injury 2 exchange him 4 a next best suited sub how the heck can it loose that red carded player from the overall starting 11.. bareing in mind sub changes dont even fluctuate that starting 11..

and if all the above doesnt effect the starting 11.. especially wen theoretically a red card and a 4 week player injury may aswell mean 1 man down wot the heck makes u think that attacking.. defensive.. short fast slow etc are doing anything to the angine aswell?..

tactics.. engine.. subs.. red cards.. would have bin my priority issue to sort.. not a new interface..

u wonder why theres so many 3-5-2 boys.. why people dont counter and the fact is above..

the actual engine on sm is flawed so its complete and utter pointless spendi hours even bothering countering.. and that is 1 element that would be awsome if that actual system 2 these tactics worked fully/properly..

the above would have bin my first address so that it increased playability for its existing members who understand the flaw with all the above..

the new interface imo could have come after.. the old 1 wasnt broke there was no need to fix it so to speak..

could not agree with you more - i'm not that into the new interface whatsoever, if SM keep making superficial updates like that they will end up doing to SM what Football Manager ended up doing to the Championship Manager game - making it overcomplicated and uninteresting.

The old interface worked perfectly well, with everything very easy to find and not trying to put too much information onto a single screen.

That said, there are some positives about the new layout - not many i'll grant but some, so that's not the gripe.

The real gripe is, as you say. the waste of time and money on a superficial change when there is so many better things they could have used that time, money and energy on.

The main things would be:

1 - as you've outlined above, getting the mechanics correct with regard to sub's and injuriies

2 - making auto substitutions in cases of injury to replace the injured player with best suited player for position

3 - and MOST IMPORTANTLY in my humble opinion - improving the match report details.

23 mins - alves makes a great run down the wing

33 mins - aguero shot blast's over the bar

.. tell me, whatever happened to alves's run down the wing...lol lol lol we will never know.

instead of a single action in a minute, it should be more like this:

23mins - alves makes a great run down the wing

crosses into the box, but is cleared by hummels, great defending

33 mins - aguero recieved the ball outside the box from a great pass by

toure through the middle

- aguero takes a shot, but blast's it over the bar

4 - a 2d or (and i know i'm dreaming here) a 3d match representation

However, this - what i would consider should be the main aim of SM - would only be possible when the above 3 points have been met.

If SM were to concentrate on these goals, I feel sure that most if not all SM players would be far far happier than they are with what has proved to be a very hit/miss superficial update.

I also think that such updates as these would bring in a LOT more business, generate a LOT more revenue, and could turn SM into a worldwide phenomenon, not an overstatement I think when you consider the worldwide market of football.

I have tried many online football games, and overall SM is pretty much my favourite - but the changes I have listed above would make it a near perfect game.

PS: still think the concerns need a very small de-tweeking, top players should expect 50% of games, and should not count injury AND recovery time in the calculation of this.

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Re: The Real Problem With SM.. Match Engine!.. The Truth!!!..

having briefly read this thread and having always thought myself that the match engine is below par wouldn't it be easier to set up a game world with specifically rated teams with specific tactics and test it out thoroughly. I wouldnt know where to begin with matching which tactics/subs/ratings with what but i am sure some people who feel strongly enough about it can devise a plan of some sort to collect relevant data. If anyone fancies doing this i would suggest you repeat the same tactics/ratings/subs against each other several times and average it out. Also remember that it is simulating football which is very unpredictable because if it was just a case of the team with the highest average rating wins then the game would be very boring.

I have only skimmed through sections of this thread as it is HUGE so i dont now if this idea has been put forward before but in my eyes it is the best way to prove your point and highlight areas that need improvement.

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Re: The Real Problem With SM.. Match Engine!.. The Truth!!!..

So read a few posts on here however I do feel the need to defend SM here.I've been playing for 4 years so this is my point..

SM is still a 'young game' and company for that matter. Now, the change to the interface while being a little unnecessary still looks better than the older one and while a lot of work has gone into it, still in terms of money isn't that much. Now a 2d or 3d match engine on a web based game would require more maintenance and more server space. Do you know how much that would cost? How many more man hours in addition to financial input??

In conclusion - MORE PEOPLE BUY GOLD MEMBERSHIPS AND CREATE MORE NEW CUSTOM SETUPS AND one DAY THIS WISH LIST OF BIGGER AND BETTER THINGS WILL COME TRUE.

You only get what you put in.

Ask and one day you shall receive.

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Re: The Real Problem With SM.. Match Engine!.. The Truth!!!..

So read a few posts on here however I do feel the need to defend SM here.I've been playing for 4 years so this is my point..

SM is still a 'young game' and company for that matter. Now' date=' the change to the interface while being a little unnecessary still looks better than the older one and while a lot of work has gone into it, still in terms of money isn't that much. Now a 2d or 3d match engine on a web based game would require more maintenance and more server space. Do you know how much that would cost? How many more man hours in addition to financial input??

In conclusion - MORE PEOPLE BUY GOLD MEMBERSHIPS AND CREATE MORE NEW CUSTOM SETUPS AND one DAY THIS WISH LIST OF BIGGER AND BETTER THINGS WILL COME TRUE.

You only get what you put in.

Ask and one day you shall receive.[/quote']

fair point - only thing is, everyone who writes an entry on the forum is a gold member, so your preaching to the preached :)

also, my wish list culminated in a 2d representation - the 3 points made before that are all very achievable targets....

and yes they are young - and yes i have defended SM on the forums many times becuse i think this is a great game, and has got the balance of most other things very close to perfect. but the game mechanics could still be vastly improved - particularly the subing of injured players, the squad rating change when low level subs are brought on, and for me most importantly a more detailed commentry, not just 1 line of text every few mins, but a more detailed break down of each attack/defence.

as for the interface, meh - personally preferred the old as was generally a more clearer, quicker, simpler interface, but not overly fussed - just. as i say, would have preferred some enhancement of the game mechanics than something superficial.

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Re: The Real Problem With SM.. Match Engine!.. The Truth!!!..

subs do change the team rating' date=' just because it doesn't change in the tactics page doesn't mean it doesn't change.[/quote']

do you know that for fact? becuase all too often i see players bring on 70 - 75 rated players (usually one of my loanee's just to make things worse) and that player makes the assist or scored the winning goal in a game where all the players involved are 90 rated. From time to time, i'd understand, but i've never seen a game where the introduction of a low rated player has a detremental effect on that team....

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Re: The Real Problem With SM.. Match Engine!.. The Truth!!!..

do you know that for fact? becuase all too often i see players bring on 70 - 75 rated players (usually one of my loanee's just to make things worse) and that player makes the assist or scored the winning goal in a game where all the players involved are 90 rated. From time to time' date=' i'd understand, but i've never seen a game where the introduction of a low rated player has a detremental effect on that team....[/quote']

so some 17y old cant score,just look Chamberlain tonight in Arsenal with stars around him and he scored---it isnt impossible that 70 player score just his chances are lower

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Re: The Real Problem With SM.. Match Engine!.. The Truth!!!..

having briefly read this thread and having always thought myself that the match engine is below par wouldn't it be easier to set up a game world with specifically rated teams with specific tactics and test it out thoroughly. I wouldnt know where to begin with matching which tactics/subs/ratings with what but i am sure some people who feel strongly enough about it can devise a plan of some sort to collect relevant data. If anyone fancies doing this i would suggest you repeat the same tactics/ratings/subs against each other several times and average it out. Also remember that it is simulating football which is very unpredictable because if it was just a case of the team with the highest average rating wins then the game would be very boring.

I have only skimmed through sections of this thread as it is HUGE so i dont now if this idea has been put forward before but in my eyes it is the best way to prove your point and highlight areas that need improvement.

didnt want to go back down the road of here anyways..

i have highlighted in your post exactly why i wouldnt want to test wot your sayin with trialling over games..

you even admit it yourself in your above post.. its simulated.. its random!..

i myself am not silly and the underlined quote is exactly why i wouldnt want to trial it.. surely you understand to have came out with that quote yourself..

if its random as your sayin.. then the data would NO WAY be solid and stand as proof for anything.. which i already knew and thought myself mate hence knoing trialling is pointless :) ..

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Re: The Real Problem With SM.. Match Engine!.. The Truth!!!..

p.s this was yesterday from a guy who backs sm in this post pritty much to the max..

had abit of a go at me from top of my head..

Fiorentina 0 - 0 Malaga

A whopping 34 shots of which 18 where on target would make anyone think Spiderman was Malaga's goalie.

Comments like these would also encourage such a view:

Quote:

The ball hits the bar and superb reflexes by Mariano ANDUJAR prevents the follow up

Quote:

Mariano ANDUJAR was at full stretch to tip it over

Quote:

Mariano ANDUJAR parries away the drive

Quote:

An excellent strike is tipped over the bar by Mariano ANDUJAR

Was a bit surprised to see his match rating: 5

It wasn't bad when compared to Malaga's average rating: 5.18

Very low when put in contrast to my Fiorentina's: 8

Oh well. Lost out on 2 deserved points but I'm still 1st, 1 point above Basel.

must have been backing stu and not actual sm yes..

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Re: The Real Problem With SM.. Match Engine!.. The Truth!!!..

didnt want to go back down the road of here anyways..

i have highlighted in your post exactly why i wouldnt want to test wot your sayin with trialling over games..

you even admit it yourself in your above post.. its simulated.. its random!..

i myself am not silly and the underlined quote is exactly why i wouldnt want to trial it.. surely you understand to have came out with that quote yourself..

if its random as your sayin.. then the data would NO WAY be solid and stand as proof for anything.. which i already knew and thought myself mate hence knoing trialling is pointless :) ..

Yeah but think its like that in real life' date=' yeah more times than not say in the F.A. cup the bigger teams win but there is always at least a few upsets a year. What im saying is if you decide to put Barcelona against Gillingham 20 times and gillingham win 2 or 3 then thats not something to put pointed out because at the end of the day [b']football in real life is unpredictable (the point i was making)[/b] . If you want actual proof of what your saying then setting up a gameworld and experimenting with everything is the only way to provide any solid evidence and it might actually start to pursuade SM to do something about it.

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Re: The Real Problem With SM.. Match Engine!.. The Truth!!!..

Yeah but think its like that in real life' date=' yeah more times than not say in the F.A. cup the bigger teams win but there is always at least a few upsets a year. What im saying is if you decide to put Barcelona against Gillingham 20 times and gillingham win 2 or 3 then thats not something to put pointed out because at the end of the day [b']football in real life is unpredictable (the point i was making)[/b] . If you want actual proof of what your saying then setting up a gameworld and experimenting with everything is the only way to provide any solid evidence and it might actually start to pursuade SM to do something about it.

ive created a gameworld called THE PRINCIPLE OF PROGRESSION!..

it will be launched and open to the public for the start of season 3..

i have taken the 16 best clubs in europe.. it is a cash only gameworld.. managers can ONLY bid c.v.. after experimenting between gameworlds elsewhere players will then chose there desired destination..

im in process of moving 21 players 2 each side.. i have 1 more side to go.. all teams have signed the exact players..

2 x 60 gk

1 x 60 lb

1 x 60 rb

1 x 60 cb

3 x 60 cm

2 x 60 fwd

2 x 60 cf

1 x 62 lb

1x 62 rb

2 x 62 cb

1 x 62 cm

1 x 63 cm

1 x 63 wing

1 x 64 cm

1 x 64 wing

all teams will have the 21 players only..

i will be spending the next few week stripping down all the remaining players in each of the sides ready for season 3 launch..

season 3 launch will be all the inhearited squads kepted for the first season.. every 2 season after that will be a cap increase.. 70.. 75.. 77.. 79.. 81.. 83.. 85.. 87.. 89.. all out..

the outcome of season 3 when all teams are exactly the same should be?????..

CALL THIS MY OWN SM WESTGATE!!! ;) ..

TRUST ME THIS GAMEWORLD IS GOING TO BE MASSIVE!!!!!!!!!..

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Re: The Real Problem With SM.. Match Engine!.. The Truth!!!..

ive created a gameworld called THE PRINCIPLE OF PROGRESSION!..

it will be launched and open to the public for the start of season 3..

i have taken the 16 best clubs in europe.. it is a cash only gameworld.. managers can ONLY bid c.v.. after experimenting between gameworlds elsewhere players will then chose there desired destination..

im in process of moving 21 players 2 each side.. i have 1 more side to go.. all teams have signed the exact players..

2 x 60 gk

1 x 60 lb

1 x 60 rb

1 x 60 cb

3 x 60 cm

2 x 60 fwd

2 x 60 cf

1 x 62 lb

1x 62 rb

2 x 62 cb

1 x 62 cm

1 x 63 cm

1 x 63 wing

1 x 64 cm

1 x 64 wing

all teams will have the 21 players only..

i will be spending the next few week stripping down all the remaining players in each of the sides ready for season 3 launch..

season 3 launch will be all the inhearited squads kepted for the first season.. every 2 season after that will be a cap increase.. 70.. 75.. 77.. 79.. 81.. 83.. 85.. 87.. 89.. all out..

the outcome of season 3 when all teams are exactly the same should be?????..

CALL THIS MY OWN SM WESTGATE!!! ;) ..

TRUST ME THIS GAMEWORLD IS GOING TO BE MASSIVE!!!!!!!!!..

..........eh?

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Re: The Real Problem With SM.. Match Engine!.. The Truth!!!..

..........eh?

MY OWN SM WESTGATE!..

THE PRINCIPLE OF PROGRESSION!..

its a gameworld i created a few week ago after this post.. its locked as im working on stripping all the sides down..

barcelonas.. manchester uniteds etc etc.. top 16 sides in europe.

all down 2 21 players.. all of the following ratings as stated.. so around 60 rated overall sides.. all players the same ratings for same positions at each clubs..

managers may only bid the c.v. price for players 1ce the cap starts to come in 2 play.. they must be shown and the player will soley chose his destination.. i trialled 10 bids between sides elsewhere and they were mixed and selected by players..

caps will increase 2 ratings every 2 seasons.. active season 1 there will be no signings made.. squads will be the 21 players you inherit with your side only..

i have 8 customs mate.. the list as follows and gameplay rules..

*the european bierley challenge.. no cap..

*the premier skirmish division.. 30 man squad cap.. no buying over 29 or 87 rated..

*the projects youth league.. 25 home grown 3 foreign squad cap.. no buying over 21..

*the ultimate sm championship.. forum challenge..

*b sides.. the exclusive reserve team setup.. 80 cap..

progress to build and beat your A team challenge.. eg 16 sides.. 2 divisions.. 8 first teams and there 8 link ups/reserves.. progress barcelona b to become better than that of the first team.. THE 8 HUMANS MAY ONLY MANAGE THE RESERVE SIDES!!!.. ALL FIRST TEAMS ARE LEFT TO COMPUTER..

*wc 10000 vs wc 11111.. the battle of the best wc.. forum based 2 key sm world championship competition for points..

* n.o.f.a under 23 championship.. 28 home grown 7 foreign cap.. no buying over 23.. please must be sold 1ce they turn 25..

*the principle of progression.. europes top 16 teams stripped to 60 rated sides and progressed with season cap increases.. no bidding over c.v rule as player choses there preferd destinaton.. this is soon to come..

i am gameplay mad mate.. i am vastly experienced in fantasy footballs.. play by mails etc.. im currently trying to get myself involved with sm westgate but i dont know who 2 appraoch and hav been told i can take a place in the draft trial which is about to launch as that i am very intrigued to test as i could have done with the feature for 1 or 2 of my own worlds so interested to give my opinions views etc as always..

as i was here 2wards the engine :) .

please if some1 could point me in the direction of sm westgate and who i see about getting access to there id be majorly chuffed :) ..

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Re: The Real Problem With SM.. Match Engine!.. The Truth!!!..

p.s this was yesterday from a guy who backs sm in this post pritty much to the max..

had abit of a go at me from top of my head..

must have been backing stu and not actual sm yes..

I don't back SM 'to the max' (I simply don't give it the same importance you do) and the comment in WC 11111 was not intended as a go at you; I didn't even know you were in it.

It's merely a comment pointing out how match ratings are purely cosmetic and have little or no truth in them. I wasn't about to start a thread on it ;).

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Re: The Real Problem With SM.. Match Engine!.. The Truth!!!..

I don't back SM 'to the max' (I simply don't give it the same importance you do) and the comment in WC 11111 was not intended as a go at you; I didn't even know you were in it.

It's merely a comment pointing out how match ratings are purely cosmetic and have little or no truth in them. I wasn't about to start a thread on it ;).

i know mate :) ..

another feature i also said sm sufferd from :) ..

im actually going to ask you closer to time along with a few others from this post to sample this gameworld 1ce its ready to launch and all teams are sorted..

would you be interested?..

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